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Game News Age of Decadence November Update

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ok, thanks. I will look for tipps there.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
I have played the first demo some time ago and found the game already quite good. I don't want to spoil my fun too much so i haven't downloaded the latter demo release (some kickstarter games catch a lot of my attention too but i will for sure buy your game when it will be released)
Three things bothered me at the time though : the text was hard to read, the rotating camera/view and the lack of ambient sound.
I know you solved the first issue, the second is part if the gameplay so that will not be changed but what about the third ?
I didn't realize the importance of ambient sound before playing your demo but that really shocked me back then.
No VO is not big deal at all but not hearing sound of people moving ware's box in town for example was very disturbing.
Any improvement in this area ?
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
I encountered a few additional issues which I don't think have been brought up in the bug reports thread:

Praetor background - If I do not use the Preator line with the gate guards right away to grant the refugees access to the city, but rather pick "talk to the refugees" instead, it is no longer possible to initiate dialogue with the gate guards (the cursor will not light up while hovering over them, so the quest can not be finished).

Thugs north of the inn - While using the critical attack option on their leader, the lovely stab-sound doesn't play.

Break-in sequence at the lady's house - While asked whether or not to leave the building, the text contains {TEMP}.

Alchemy - While preparing to mix ingredients, the displayed stats for stronger versions of mixtures are identical to the their normal counterparts.

Raider camp - When the player approaches the raider camp for the first time, the raiders are said to ready their crossbows. During subsequent fights, however, they only use bows.

General Dialogue - Various lines in the lower part of the window are often preceded by single dots which look a bit out of place. No biggie, of course.

The scroll in Antidas' display room - While breaking into the palace I successfully got the scroll, but failed the lore check. According to the description I pocketed the scroll, but it did not seem to end up in my inventory, and I could not talk to Feng about identifying it.

As for the new content I have found so far, it has all been excellent. The new blacksmith interior was sweet, and the new way to deal with the Aurelians at the mine was really enjoyable! Also, I am not sure if it is new or not (never noticed it before though) but talking to the innkeeper about the Houses, the towns and everything was definitely great. While the dialogue didn't offer too many options, it helped flesh out the game world quite a bit and offered some nice and seemingly useful information. Serious thumbs up!
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,570
Location
Poland
I've finished the demo for the first time as a 'thief' (more like a fighter) and it wasn't easy, which I liked. First thing I did was to check various kinds of weapons to see which are most deadly (wanted to see whether there was a difference between becoming a spear master or a swordsman and things like that). In the end I've only checked a dagger and a hammer once I've seen that one of the thieves was giving away skill points in it. In the end it turned out to be a good choice but it's possible that a spear or a sword would be even better (hammer is great though since it often knocks opponents down). There were some difficult fights but before going over them I've tried to finish some quests to power up and during fights find a good spot where I couldn't be surrounded. I particularly liked the Militiades quest (even though it was predictable), it was definitely the best one of the ones I've encountered. The dialogues were hilarious in a good way and the fights were interesting (and quite easy to be honest, it sufficed that I went to the small room so that I would deal with 1 opponent at a time).

I have only two complaints with this game:
1) camera sucks (and centering it often doesn't help and I have to try many times before I can get to a building or I have too move 10 AP to see my opponent so that a roof wouldn't hide him) - it would help if centering could move the camera 90 degrees or if opponents would glow red or something so that the fights would be easier
2) Contrary to most RPGs where most NPCs are men of their word in AoD you can be 100% sure that someone will fuck you up. That's almost as bad since there is no variety in here. It would be more interesting IMO if from time to time there was someone who would stay true to his word or do something good because he was in a good mood. Otherwise I'm starting to think that my character is a retard if he lets himself to be fucked up for a 100th time. After all I've gone through I would sooner slit the throat of someone who would offer me a special deal and rob him than take the risk hoping that it will all somehow work out. There is rarely an option like this unfortunately.

And unlike some people I'm going to try every scenario possible to see which style gives me the best experience so that I would know how to play my game once the full version comes out. I won't spoil much anyway and I'll at least have an easy start knowing everything like a back of my hand.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Some of those comments. :lol: Nice article from RPS actually. And of course they hate the teleporting. :lol:

I was fully expecting the article to be OMG!!!! THIS GAEM SO HARD! FUCKING TERRIBLE!!! DONT BUY!!!
 
Joined
Apr 14, 2011
Messages
1,004
Location
A spring meadow
Didn't play much R2 but couldn't resist this and completed this with couple of characters. Combat seemed easier than I thought (but not easy at all) and it's definitely fucking addicting (even though it crashed every 15 minutes). Some of the character interaction seems to be too "on the point" but otherwise great. Even the graphics look amazing apart from the low res characters. Though I wish characters had some highlight on them, have to strain my eyes to see the brown armored characters against brown sand, house etc. Gonna put money for this after Christmas if I can.
 

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