Lios
Cipher
- Joined
- Jun 17, 2014
- Messages
- 413
++ Combat archetypes that make sense. Combat scenarios that have the rare privilage of sharing both realism and the epic feeling of accomplishment, and wishing their creators to die out of cancer.
++Writing. When an in-combat shout such as "I'm gonna fuck you up" is a powerful tool and not something to laugh about. Human beings talk like uman beings in a scenario of annihilation. Vultures and predators everywhere, and a chance to encourage a merchant proletariat bro, if memory serves.
++Balls. To force the player into a specific state of mind. Locking content for me is a plus always.
+Art(drawing not texhnology): To the point and fucking well done simultaneously, which is a bigger feat than "go full in dick and balls together haha" which plagues the majority of creativity in video games art.
+Teleporting. No bullshit when it's not needed, and side-quests you can miss if you don;t move your sweet ass a little around, abound.
+ Mechanics: see also "++Balls"
+ Miltiades. This is an already perfect archetype you can use for various IPs.
--Graphics is yellow and brown diarrhea.
-Camera is sometimes a far tougher enemy than ordu army.
--The CYOA components while dick-enhancing, have to be re-worked and pissed upon with more sadistic tendencies, as well as art-junkied like Pillars of Eternity but with the better art of AOD and some cool things extra you're supposed to conceive.
And some more but I forget now.
Great great game.
++Writing. When an in-combat shout such as "I'm gonna fuck you up" is a powerful tool and not something to laugh about. Human beings talk like uman beings in a scenario of annihilation. Vultures and predators everywhere, and a chance to encourage a merchant proletariat bro, if memory serves.
++Balls. To force the player into a specific state of mind. Locking content for me is a plus always.
+Art(drawing not texhnology): To the point and fucking well done simultaneously, which is a bigger feat than "go full in dick and balls together haha" which plagues the majority of creativity in video games art.
+Teleporting. No bullshit when it's not needed, and side-quests you can miss if you don;t move your sweet ass a little around, abound.
+ Mechanics: see also "++Balls"
+ Miltiades. This is an already perfect archetype you can use for various IPs.
--Graphics is yellow and brown diarrhea.
-Camera is sometimes a far tougher enemy than ordu army.
--The CYOA components while dick-enhancing, have to be re-worked and pissed upon with more sadistic tendencies, as well as art-junkied like Pillars of Eternity but with the better art of AOD and some cool things extra you're supposed to conceive.
And some more but I forget now.
Great great game.