It doesn't seem that controversial a point though that any RPG involving a GM following up "you encounter X", with "do you either do A, B, C or D" rather than letting the players figure out what to do by themselves would be accused of having a "fundamentally flawed understanding of RPGs".
I think VD always argues in defense of CYOA that freedom is something that inevitably leads to exploitation in cRPG's (I remember him using the locking doors to kill Metzger in FO2 without his crew understanding what's going on example a while back), because there's no GM to creatively respond to and curb players' shenanigans.
A kind of complement to Sawyer's belief that wacky abilities will inevitably lead to exploits without a GM around to curb the excesses maybe. Sawyer and VD fighting a two-front war against degeneracy.
I understand why someone could be frustrated by this, but you need to consider some things. First, in most cRPGs the game world is static, it is there just so that you can fiddle with it. This is gamey as fuck. You can feel powerless having to face a scripted event, but at least they make sense. Second, the feelings of frustration and the overall perception regarding script events are overblown, because the content is still the same. In AoD you go talk to someone to solve a problem and a new screen appears with a scripted event and some dialogue choices. In other games, you go talk to someone to solve a problem, you click on that particular NPC, and a dialogue screen appears with some choices. The content is the same. The only difference is the presentation of the same events. It is a matter of habit. You are used to do things in a certain way and you feel restricted or forced if you have to watch a scripted event. Now, that is silly, because you are also forced to select among the choices you are dealt with when you have to click on that particular NPC to move on. You don’t have more freedom in the last case. I prefer scripted events that makes sense and help you to immerse yourself on the game world over a gamey world any day.
You could object that this comparison doesn’t do justice to cases in which there are uses of skills. In Fallout, you can use skills (lockpick, traps, steal, etc.) and you can mess with stuff in the game world, exploring different things, etc. In AoD you don’t have any of that. Thus, AoD gameplay would feel underwhelming in comparison to other games such as Fallout. This criticism, however, fails in the same problem of the previous argument. Just because you have to start a scripted event when you use a skill (lockpick, steal, traps, etc.) it doesn’t mean that you lose any content. Maybe you could insist that it is more agile and cool to click on things many times to use your skills, but in AoD you can also use skills such as steal, lockpick and alchemy without entering in scripted events. Thus, the criticism is unfair. Moreover, you are ignoring how these scripted events can be immersive on their own right. The text adventures associated with the use of stealth are one the best things I ever played. They are immersive, filled with surprises and addictive. The fact that I can’t move my character model inside these events with the mouse, doesn’t change anything because I can move it choosing one of the alternatives.
Therefore, it is more a matter of habit, than game content. Playing a cRPG without scripted events gives you the illusion that you are freer, forcing you to do a bunch of lateral things like ruining from point A to point B and gives you a gamey world that it is more static. Playing a cRPG with scripted events gives you the exact same content*, but present things in a more immersive and believable manner, which reduces the feeling of being in charge you have in more games. The truth is that no other genre strokes the player ego so much as cRPGs. They expect the game world to be a park waiting for them. That it is ridiculous.
*Now, I’m saying that you having the same content, but that is not true at all. If you consider the amount of choices and possibilities the branching storyline allows you in AoD, then it has considerably more choices than most games out there in Teron alone