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Incline Age of Decadence - Tips, Tricks and Spoilers

Ol' Willy

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Why make the main dodge and dex and not block and con?
I'd assume putting him in the biggest armors and hiding in the back would be the strategy for such a char?
Block also requires some investment in STR, so you need higher STR and CON versus just DEX

DEX also gives more AP so I can throw shit like bombs or fires or run away
 

Technomancer

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Dec 24, 2018
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1,563
Why make the main dodge and dex and not block and con?
I'd assume putting him in the biggest armors and hiding in the back would be the strategy for such a char?
Block also requires some investment in STR, so you need higher STR and CON versus just DEX

DEX also gives more AP so I can throw shit like bombs or fires or run away
Six CON allows you to get another dose of stat juice tho. Can you make companions ride it or its MC-only?
 

Ol' Willy

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Why make the main dodge and dex and not block and con?
I'd assume putting him in the biggest armors and hiding in the back would be the strategy for such a char?
Block also requires some investment in STR, so you need higher STR and CON versus just DEX

DEX also gives more AP so I can throw shit like bombs or fires or run away
Six CON allow you to get another dose of stat juice tho. Can you make companions ride it or its MC-only?
MC only
 

PlanHex

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Dec 31, 2007
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Copenhagen, Denmark
Why make the main dodge and dex and not block and con?
I'd assume putting him in the biggest armors and hiding in the back would be the strategy for such a char?
Block also requires some investment in STR, so you need higher STR and CON versus just DEX

DEX also gives more AP so I can throw shit like bombs or fires or run away
Makes sense, I was mostly wondering if it was just the extra AP or also other considerations and how much you experimented with it
 

Ol' Willy

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Never tried any ranged builds... tried one in AoD.

High crit crossbow absolutely dominates. A bit squishy for my liking, but dishes out damage like it's free. Getting bolter as early as possible is mandatory

mrM9bnM-ljc.jpg


OXTLX888mVk.jpg
 

Technomancer

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Getting bolter as early as possible is mandatory
Not really. I say getting 10 Crafting is. You basically hoard all blue steel items you get. Then deconstruct them at 10 to get the most raw material. You never build any armor from it, saving it all for bolts. Mostly Barbed because crit ignores armor lol, but do some anti armor too so you could deliver poison on some tanks with high crit defense.

Then you craft four pocket crossbows and mostly use those. Instead of wasting AP on reloading, you switch to others. And craft sniper crossbow, chukonu repeater and double shot to have tools for every situation.

Overall I found repeater one superior due to burst attack which allows you to unload.
 

Ol' Willy

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Not really. I say getting 10 Crafting is. You basically hoard all blue steel items you get. Then deconstruct them at 10 to get the most raw material. You never build any armor from it, saving it all for bolts. Mostly Barbed because crit ignores armor lol, but do some anti armor too so you could deliver poison on some tanks with high crit defense.
I hit 8 crafting only in early Ganezzar, and by that point I had enough blue steel to carry me through the game. And I didn't really need it earlier, with critmaxxing the damage is good even with steel.

Then you craft four pocket crossbows and mostly use those. Instead of wasting AP on reloading, you switch to others. And craft sniper crossbow, chukonu repeater and double shot to have tools for every situation.
I tried that but not sure how it works. Yes, you have 4 shots on the first turn, but then what? Again stuck with reloading.

With bolter, I have the same 3-4 shots but every turn even while still at 9 DEX.

Then I get +1 DEX from machine (mid-Maadoran), +3 DEX from PA and sit at 15AP, which is 5 full shoot-reload cycles. Every turn

Against average enemies this clocks at around 3 frags per 2 turns
 

Technomancer

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I tried that but not sure how it works. Yes, you have 4 shots on the first turn, but then what? Again stuck with reloading.
Then you spend AP to get the repeater from backpack. Usually I left it main slot, using small crossbows when I needed to finish someone off.


+3 DEX from PA and sit at 15AP, which is 5 full shoot-reload cycles. Every turn
Makes sense, I enjoyed the power of two handed crossbow so decided to surrender Power Armor and receive 20lbs of meteorite for ammo instead.

Was especially hilarious to one shot all arena champions with 100% crits lol
 

Ol' Willy

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Final stats (frag count without killing of inferiae and mountain village, gets tiresome)

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Stress test vs Agatoth: without bolas - hopeless. Below 20% THC

With bolas - solid 5-1 score, thankfully I haven't used a single bola in the entire run so having enough (brought 6, used 2) was easy. He always wins the initiative and can kill me in the first round. If I survive, he's a goner

Popping a high level neurostim - +5AP for a total of 20AP, bola to the head, two turns of arm shooting

dS6bxlRWXSc.jpg


It crits often and neuters him for a couple of turns (does penalty stack?)

Then another bola and few turns of arterial strikes - 100% crit chance, average 20-25HP dmg per shot. Bleeding stack could go for like 25-30HP per turn heh

rWQOBHKRXF4.jpg
 

Fenix

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Also, tried to go 7 8 8 5 10 2 in DR with hammer - more damaging then spear but I guessless safe later on - IM is questionable, build is too weak for poison, ant fights always balances on the verge, and you need to exactly know what to do.

Sup Dex, gib me good IM build.
 

Parabalus

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Mar 23, 2015
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Oh yeah!
Seems like almost my boatmen guy.

43f0b82e0e62b7a36be35f51e7757c5f.jpg
I'm running through similarly atm, but with 6 Con and 7 INT. You can also drop dodge.

Slum well needs DEX+CON = 12, so 5 is fine. You need 7 for the god ending, so you can reach it with both 5 or 6 starting.

7 CHA opens for you few CS trainings for proper maxxing. For this build we can allow this since STR and CON could be dumped
Think it's only Dellar which gives you +5 CS and is CHA gated. The Training in Teron is weird in that you need CS6 to get the best benefit.

I think with 7 CHA you can get both Feng and Cassius training, might need to start as LM though.
 
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Ol' Willy

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Nothing fancy, pure combat build since I always wanted to try two-handed swords

kO33_iCFUps.jpg


I liked scimitar (used iron/steel/blue for the majority of the game), good damage against both soft and hard targets, can cross attack (especially good for whirlwinds), bleed and counterattacks are good too. But I would say it makes sense only if you go for 12 AP - this way you can do one move and two fast attacks or two aimed attacks. If you go for "just" 11 AP you already lose a lot of damage output which makes other swords like handar more viable.

Didn't like unique 2H swords though. Chopper has the same damage as blue scimitar but no CS or THC bonuses. 130% hardness is a dubious advantage so in my opinion even steel scimitar is better. Qantari sword has the same damage as steel scimitar but once again no CS or THC bonuses. While 20% counterattack bonus is interesting, its damage output against hard targets is simply inferior; moreso, scimitar has 5% counterattack bonus too. So its defaults to hand crafted scimitars all the way

The big selling point of scimitar with high crit is ability to do two high damage arm attacks per turn. Makes most of the enemies harmless. Except...

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Stress test against Agatoth shows utter failure with 1-5 score. Old tactic of neurostim - bola to the head - arm hacking doesn't work well enough.

UKq4MgFg9Fc.jpg


In theory, this build should perform similarly to crit-dagger-dodge, which was a solid performer against Artificer, but it turns out exactly the opposite.

It is because dagger attacks are quicker and a single turn allows you to do two times more arm attacks, with higher THC and CS chances, each of which ruins his attack rating and stats. So I could neuter him in the first two turns and then just farm crit damage with torso strikes. With scimitar, it's two attacks max which is just not enough to keep him at bay. And sucks if you miss, so it's only arm hacking to keep the debuffs on

-vk2bdFizgk.jpg
 

Butter

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https://ageofdecadence.fandom.com/wiki/ADC

ADC (Armor Denting Chance) - is the chance to damage your opponent's armor.

  • Success reduces the DR (Damage Resistance of your opponent's armor.
  • You can score a successful ADC (armor denting chance) against a regular block; You can't damage armor on a perfect block.
  • Chance is affected by hardness and special attacks.
  • Do NOT confuse this with the hammer passive. ADC is an independent check that the game does for EVERY SINGLE WEAPON. Hammer passive is a passive roll. Both can happen, btw!
 

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