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Age of Empires II: Definitive Edition (AKA AoE2 HD HD)

zapotec

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Feb 7, 2018
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Somebody missed the free upgrade to windows 10 :D
 

Tiger

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Neriak Third Gate
Eat shit you sheeple retards. You are free to you use what ever shitty spyware you want,when you try to push it on to me we have a big problem. W10 is inferior in times compared to W7,you must be truly retarded to not know that shit,most likely some boxed wage slaves using what ever the corp tells them to. Ahhh can't stand slimes like you,begone from mi sight.!.

Bless
 

Young_Hollow

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not having to constantly babysit villagers with basic shit added in almost every RTS since the '90s = dumbing down
ok retard
i do agree that if they don't fix the game's shitty netcode it's not worth buying
lol this game isn't about building 2 economy buildings and letting the pathing do all the economy work for you. Optimising how your vills gather resources by monitoring gathering distance, position etc is a part of the game. And the game has 4 resources, all of which need to be managed. If you want something where all the eco stuff is done for you and you just control military / builds, play something else.
 

Maggot

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Codex 2016 - The Age of Grimoire
not having to constantly babysit villagers with basic shit added in almost every RTS since the '90s = dumbing down
ok retard
i do agree that if they don't fix the game's shitty netcode it's not worth buying
lol this game isn't about building 2 economy buildings and letting the pathing do all the economy work for you. Optimising how your vills gather resources by monitoring gathering distance, position etc is a part of the game. And the game has 4 resources, all of which need to be managed. If you want something where all the eco stuff is done for you and you just control military / builds, play something else.
If you build a mining camp they automatically gather resources. This is retarded hipsterism the base game didn't even have attack move but nobody batted an eye when it got added. You still have to assign them to work at a resource it just means instead of only being able to issue move orders afterwards you can assign them to a farm or tree instead like any non retarded RTS.
 

Oreshnik Missile

BING XI LAO
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Insert Title Here Strap Yourselves In
This is worth it just for modernshift-queueing (old aoe2 has some retarded abomination that only lets you iussue move cammands and is worse on other details too)

PLUS I heard there'll be dedicated MP servers. Only problem is I am utterly sick of any game that has build orders in
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I think the most important question is yet to be asked or answered:

Will the Lithuanian unique unit be Lithuanian Hitmen?
 

JarlFrank

I like Thief THIS much
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Fuck it will be win10 exclusive,thus won't touch it till it gets changed for win7 or there is a new windows that is not shit.....maybe in a few decades.

Same. Maybe in 5 years when Microsoft releases Windows 11. Or more like Windows 11.462 XYZZY Edition, considering their weird naming conventions.
 

fantadomat

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Fuck it will be win10 exclusive,thus won't touch it till it gets changed for win7 or there is a new windows that is not shit.....maybe in a few decades.

Same. Maybe in 5 years when Microsoft releases Windows 11. Or more like Windows 11.462 XYZZY Edition, considering their weird naming conventions.
Yeah,i honestly can't get how out of touch and brainwashed you must be to get win10 on your personal pc. The future of our kind is really scary.....even some people win 8 :?
 
Joined
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My team has the sexiest and deadliest waifus you can recruit.
I haven't touched AoE2 in years. How are the HD Expansions anyway? If those are included along with the new content it might be worth picking up for nostalgia's sake on discount.
 

fantadomat

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I haven't touched AoE2 in years. How are the HD Expansions anyway? If those are included along with the new content it might be worth picking up for nostalgia's sake on discount.
Pretty good to be honest,the campaigns are fun...at least most of them. The new civs are also interesting. Would recommend buying it if you are rpgs fan and want more of AoE2.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.eurogamer.net/articles/...great-but-still-has-to-compete-against-itself

Age of Empires 2: Definitive Edition looks great, but still has to compete against itself
"If you look at the old AI, it cheated."

The only problem with Age of Empires 2: Definitive Edition is that you can already play the original Age of Empires 2. Oh and you can also already play Age of Empires 2 HD, which tidied up the original's visuals and, according to its store page, brought in "improved AI, workshop support, multiplayer, Steamworks integration and more!" So if you're anything like me, that might've made you think twice.

Thankfully, there is more to the Definitive Edition than that. Talking to Adam Isgreen, Creative Director for Age of Empires on the Microsoft side of things and Bert Beeckman, co-founder of Forgotten Empires, the studio that takes the lead on these remasters, the first thing I wanted to ask was why an HD owner would want to upgrade. There is actually a decent answer.

"Well, we sell expansions for the game as well and the expansions usually run about 10 bucks, right?" Isgreen tells me. "So, within the Definitive Edition you have a whole new expansion, basically: you've got three new campaigns, a whole bunch of new missions, you've got four new civilizations to play with as well, so right there you're pretty much already at 10 dollars into the game."

jpg

You'll also get five dollars off if you already own the HD edition, which helps (I didn't get confirmation for the UK side of things - know you're wondering - but imagine it will be an equivalent amount). "So for five dollars more you also get brand new AI, an entirely new multiplayer with a super-secure, awesome anti-cheat multiplayer solution that's super-stable across all kinds of connections. You get all the new social features, you get everything like the unified community, there's just a lot of things - for any kind of player you are - to take advantage of."

Fair enough. That chat was actually after Isgreen and Beeckman had taken me through a closer look at those features in the game, via a peek at the new Tamerlane campaign, the most striking of them being that new AI.

"If you look at the old AI, it cheated" Beeckman chuckled. "It totally cheated. It doesn't cheat anymore."

"If you put one AI, non-cheating, of the Definitive Edition version against seven of the original that do cheat, it just wipes the floor with them. No problem. Every time. So that's the kind of level we were aiming for here... the new AI is so good that you can watch replays of it to actually learn how to play the game, because it plays the game correctly now... it tries to follow the competitive meta - on the highest [difficulty] level - because we have 20 years of pro players doing tournaments and we tried to get that in the AI as well."

You can also talk to the new AI in a more sophisticated way. I didn't see this in action but the example I was given was how, in the past, interactions were limited to things like "do you have any spare Gold you could give me?" whereas now you could ask an AI ally "hey, can you attack, with Knights, that specific player at that time", and they'll go ahead and do it.

jpg

Again, it's hard to really evaluate those sorts of claims without having a proper, lengthy hands-on, but to me the talk about an AI trained on competitive strategies is genuinely exciting. I might not ever see much benefit from it, mind - I'm one of those strategy players who hits a skill cap somewhere in the no-man's-land between teching-for-fun on Medium and struggling with a rush on Hard - but even the fact that the AI always sticks to the rules is promising enough for those like me who can now actually watch what they're doing and mimic it.

The rest of the improvements in the Definitive Edition fall comfortably into the category of neat stuff for nerds - which I really should stress I count myself as, too! - rather than big headline revolutions. Isgreen and Beeckman told me that the feedback they had was always a request notto touch the gameplay, and so their focus was on how they could help that "stand out more" and deciding on looking mostly at how it's controlled, which first of all meant the ability to zoom in and out. Hope you were sitting down for that bombshell! (Although it is, actually, weirdly neat to see, especially if you've the dosh to witness it all in snazzy 4K).

There's now a global queue for what you're building. "If you look at professional players," Beeckman told me, "they're constantly clicking on all the buildings to see what's going on, so it's really hard to follow the game. Now, it's there. You know what's going on, you don't have to click any more, there's more time to actually enjoy the game." Or as Isgreen put it: "We want you playing on screen, not necessarily playing on the UI."

jpg

There's also a kind of "automatic farm receiving," so villagers will keep going as long as they have enough resources to do so (a boon for old school players who remember having to micro-manage this). There's a command queue, which has been in plenty of Age of Empires games and just about every other strategy game since, but was never actually in the original Age 2. There's better unit selection, so if you click and drag over a large amount of military units with a few villagers smattered in there, the game will know you're only trying to select the military ones and automatically leave out the villagers. No more "why did my villagers stop working on my Wonder?!", as Isgreen put it. Even the ability to attack-move is new. "All these foundational things that everyone takes for granted in RTS games now, we had to go put all that in."

It does add up - at least in theory. The Definitive Edition will have 27 campaigns in it; the original had five. There were 13 civilisations in the original and 35 now. I'm really not one for equating time spent in a game to value-for-money but, if that's your bag, Beeckman claimed that "if you play through all the campaigns and win them all in one go, you have 200 hours of gameplay. That's how much there is, just in the campaigns, for 20 bucks." Again, fair enough. It's cross-play between stores (Steam or Microsoft Live), "basically it's like a mini version of Battle.net," as Isgreen told me, so "you have all the AoE games, all of your friends from both Steam and from Live; chat, everything across games all in one place, so we're kind of bringing the whole community together with Age" - hence the "unified community" comment when I asked.

Basically, it does actually seem like a proper, ground-up job and a reasonable ask, given everything that's included - but it does also seem like it's still a big reasonable ask. It seems like the teams behind it, at Microsoft and at the three studios - Forgotten Empires, Tantalus, and Wicked Witch - are aware of that. The demo felt as much like a sales pitch as a walkthrough of what's new, because it's necessary if they're going to get players who bought Age of Empires 2 back in 1999, and then HD, so they could play it again with their friends, in 2013, to triple-dip on an even-more-HD version now. I can tell you it's pretty though (it really is), and I can tell I think I'm probably sold myself - even if it's just the cost of getting an AI friend to teach me how to play.
 

hello friend

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Definitive edition looks like it'll be worth it for all the QoL improvements, but it's strange how much the article emphasises the new AI considering the aoe2hd AI also doesn't cheat, knocks the socks off of the original AI and was designed by the same guy who made PromiAI. Still, the HD AI is too easy, so as long as this one is better it's a clear upgrade. The article makes no comparison between the two so I reckon we'll just have to wait and see.
 

fantadomat

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Definitive edition looks like it'll be worth it for all the QoL improvements, but it's strange how much the article emphasises the new AI considering the aoe2hd AI also doesn't cheat, knocks the socks off of the original AI and was designed by the same guy who made PromiAI. Still, the HD AI is too easy, so as long as this one is better it's a clear upgrade. The article makes no comparison between the two so I reckon we'll just have to wait and see.
The HD AI could be pretty hard on hardest,depends on the map. Also from the looks of thing this new AI will be pretty garbage. I had noticed in gameplay videos that the pathfinding is shit and units don't know what to do,some times they just stay still and don't react. Tho it could be stupid player and some alpha bug.
 

Shrimp

Liturgist
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Jun 7, 2019
Messages
1,071
Definitive edition looks like it'll be worth it for all the QoL improvements, but it's strange how much the article emphasises the new AI considering the aoe2hd AI also doesn't cheat, knocks the socks off of the original AI and was designed by the same guy who made PromiAI. Still, the HD AI is too easy, so as long as this one is better it's a clear upgrade. The article makes no comparison between the two so I reckon we'll just have to wait and see.
The HD AI could be pretty hard on hardest,depends on the map. Also from the looks of thing this new AI will be pretty garbage. I had noticed in gameplay videos that the pathfinding is shit and units don't know what to do,some times they just stay still and don't react. Tho it could be stupid player and some alpha bug.
If you're talking about this video https://youtu.be/M9fhkAORcXE the reason some of the units aren't attacking is because they're either set in Stand Ground or No Attack stance.
Either way path finding is probably one of the most important things they have to redo. I don't know what they attempted to do in the HD edition but my original CD version of the game somehow still manages to have better path finding than in the HD version
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Jun 2, 2017
Messages
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Bulgaria
Definitive edition looks like it'll be worth it for all the QoL improvements, but it's strange how much the article emphasises the new AI considering the aoe2hd AI also doesn't cheat, knocks the socks off of the original AI and was designed by the same guy who made PromiAI. Still, the HD AI is too easy, so as long as this one is better it's a clear upgrade. The article makes no comparison between the two so I reckon we'll just have to wait and see.
The HD AI could be pretty hard on hardest,depends on the map. Also from the looks of thing this new AI will be pretty garbage. I had noticed in gameplay videos that the pathfinding is shit and units don't know what to do,some times they just stay still and don't react. Tho it could be stupid player and some alpha bug.
If you're talking about this video https://youtu.be/M9fhkAORcXE the reason some of the units aren't attacking is because they're either set in Stand Ground or No Attack stance.
Either way path finding is probably one of the most important things they have to redo. I don't know what they attempted to do in the HD edition but my original CD version of the game somehow still manages to have better path finding than in the HD version
They weren't in a no attack stance,earlier he selected a few of them and they were not in it. The rest i agree with you.
 

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