Sigh. You just keep going off on your spiel. You're not even wrong, I agree that it's the basic difference between tabletop and CRPG. But you're right, since I don't find your framing particularly valuable, the onus is on me to stop talking to you about it.
Anyway, back to SCS, primarily it's the decision to put certain stock protection buffs on mages - e.g. globe - as a contingency (depending on your settings) that is the source of a routine buff/debuff procedure. But I think it's also problematic not to have it, because in vanilla alpha strikes - from traps to backstabs to fireballs to whatnot - castrate enemy parties wholesale from the get go, and therefore the enemies ability to disrupt the player's routine and introduce interesting situations (even in the confines of a crpg etc etc etc) becomes minimised.
A real next step solution would have to change something about the "enemies hang around in the room and you can sneak up to them and plan your alpha strikes" part of the whole design, and other parts of the woodwork that are harder to adjust.