Tags: Akella; Metalheart: Replicants Rampage
<A href="http://www.akella.com/">Akella</a>, whom you may remember from <A href="http://www.akella.com/dev-seadogs-en.shtml">Sea Dogs</a> fame, is hard at work on another CRPG, <a href="http://www.akella.com/pub-metalheart-en.shtml">Metalheart</a>(No relation to <a href="http://lionheart.blackisle.com">Lionheart</a>, we hope). Here's the information:
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<blockquote>You will never be able to defeat your enemies, because?you and your people are only HUMAN. Somehow, you must get the power they possess. The only way to obtain that is through cyber implants. And even then, they will hurt your body like some devilish poison. There is no other way. You've got to survive? and you've got to leave this godforsaken place? OR DIE!
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"Metalheart: Replicants Rampage" is a cyberpunk role-playing game. Lead your team to success using smart tactics; explore a huge isometric world, experience unique cybernetic body implants and tactical, turn-based combat.
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The game world consists of many locations. The universe allows free movement through new locations as well as through old ones. The player controls a team of up to 6 members. A team can be formed during the journey from the following races: replicants, cyborgs, mutants and nomads. The usage of futuristic items and body implants influence the abilities of each character in an extraordinary way.
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Allying with different groups changes the flow of the game: being hostile to nomads opens the way to getting friendly cyborgs or mutants to provide new quests. A lot also depends on the composition of the team: a pure cyborg team requires a different strategy than mutants or nomads. But of course, the core of the gameplay is turn-based battles.
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<ul><li>Turn-based battle system</li><li>Multi-faceted character development</li><li>Four different races</li><li>A lot of interesting cybernetic body extensions</li><li>Vast number of weapons</li><li>Up to 6 hired characters in your party</li><li>Free-generated story quests</li><li>Dozens of NPCs with sophisticated intellect</li><li>Huge game universe</li><li>Highly detailed futuristic graphics and atmosphere</li></ul></blockquote>
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Anyone remember when turn based was dead?
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<br>
Oh yeah, there's some nifty screenshots on the <a href="http://www.akella.com/pub-metalheart-en.shtml">developer page</a> for this game.
<br>
<br>
Spotted this at <A href="http://www.rpgdot.com">RPGDot</a>.
<A href="http://www.akella.com/">Akella</a>, whom you may remember from <A href="http://www.akella.com/dev-seadogs-en.shtml">Sea Dogs</a> fame, is hard at work on another CRPG, <a href="http://www.akella.com/pub-metalheart-en.shtml">Metalheart</a>(No relation to <a href="http://lionheart.blackisle.com">Lionheart</a>, we hope). Here's the information:
<br>
<br>
<blockquote>You will never be able to defeat your enemies, because?you and your people are only HUMAN. Somehow, you must get the power they possess. The only way to obtain that is through cyber implants. And even then, they will hurt your body like some devilish poison. There is no other way. You've got to survive? and you've got to leave this godforsaken place? OR DIE!
<br>
<br>
"Metalheart: Replicants Rampage" is a cyberpunk role-playing game. Lead your team to success using smart tactics; explore a huge isometric world, experience unique cybernetic body implants and tactical, turn-based combat.
<br>
<br>
The game world consists of many locations. The universe allows free movement through new locations as well as through old ones. The player controls a team of up to 6 members. A team can be formed during the journey from the following races: replicants, cyborgs, mutants and nomads. The usage of futuristic items and body implants influence the abilities of each character in an extraordinary way.
<br>
<br>
Allying with different groups changes the flow of the game: being hostile to nomads opens the way to getting friendly cyborgs or mutants to provide new quests. A lot also depends on the composition of the team: a pure cyborg team requires a different strategy than mutants or nomads. But of course, the core of the gameplay is turn-based battles.
<br>
<br>
<ul><li>Turn-based battle system</li><li>Multi-faceted character development</li><li>Four different races</li><li>A lot of interesting cybernetic body extensions</li><li>Vast number of weapons</li><li>Up to 6 hired characters in your party</li><li>Free-generated story quests</li><li>Dozens of NPCs with sophisticated intellect</li><li>Huge game universe</li><li>Highly detailed futuristic graphics and atmosphere</li></ul></blockquote>
<br>
<br>
Anyone remember when turn based was dead?
<br>
<br>
Oh yeah, there's some nifty screenshots on the <a href="http://www.akella.com/pub-metalheart-en.shtml">developer page</a> for this game.
<br>
<br>
Spotted this at <A href="http://www.rpgdot.com">RPGDot</a>.