Morgoth
Ph.D. in World Saving
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Ever heard of the saying "less is more"?As long as they keep to the original feel and ignore NuAliens, this might not be terrible.
And hopefully they ignore all the stupid zoomlennial fucks like the Codex that complained about the game being "too long".
Edit: Speak of the devil
Yes, please give me LESS entertainment for my money.
Wish the sequel had a new protagonist, because that story was irritating.I see CA are getting desperate and are now trying to revive a successful game that isn't Total War.
Also Isolation had a retarded story.
Not if they break free of the concept with aliens that can be destroyed. Make them costly and dangerous to destroy, with flying acid instantly killing you (or causing decompression, depending on where you are), the sounds drawing others and precious resources depleted. Could use the environment as well. Crusher presses, molting factories, raised containers... Put in some decent human AI. The were dumb, shooting at you even with the alien around. Add full VR support.The original already stretched the concept to the absolute limit.
This one will be more of the same.
There was an awful comic book sequel series for the first one, I wonder if they will be following that or just ignoring it.
People complained about the length, but I think the actual issue was pacing.And hopefully they ignore all the stupid zoomlennial fucks like the Codex that complained about the game being "too long".
Let's face it, they milked the original Alien dry in the previous game. At this point, they could probably use some variety to keep you on your toes.As long as they keep to the original feel and ignore NuAliens, this might not be terrible.
I need to change my font. I read that as bringing back an "A.I." codenamed Hope. And letting it lead the creative direction. I thought, "Damn. This artificial intelligence thing's really gone places."They brought Al Hope, the original Creative Lead back for the sequel. There is hope.
Ever heard of the saying "less is more"?As long as they keep to the original feel and ignore NuAliens, this might not be terrible.
And hopefully they ignore all the stupid zoomlennial fucks like the Codex that complained about the game being "too long".
Edit: Speak of the devil
Yes, please give me LESS entertainment for my money.
People complained about the length, but I think the actual issue was pacing.And hopefully they ignore all the stupid zoomlennial fucks like the Codex that complained about the game being "too long".
Let's face it, they milked the original Alien dry in the previous game. At this point, they could probably use some variety to keep you on your toes.As long as they keep to the original feel and ignore NuAliens, this might not be terrible.
I imagine the xenomorph could remain the way it was: stompy, indestructible motherfucker you need to avoid at all costs.
Then perhaps they could introduce the neomorph: silent, stalking, and just as deadly, but possibly less armoured, so it could be killed if you spot it soon enough.
Last but not least, there could be the abomination, filling the role of a more common cannon fodder enemy (like the working joes of the original).
Wrong. The game is very good, doesnt mean needs to be 50hours long. Its not an RPG.The "It's too long!" crowd are astonishingly dumb. Length isn't the problem, as better games have shown many times, game quality is. Did it never occur to you that if the game was better you wouldn't want it to end, that it will leave you with a thirst for more? Your poor choices in video games has perhaps resulted in you never experiencing this phenomenon.
Alien: Isolation simply isn't that good. Not bad either, but the simps for it are annoying and dense.
It better be more like Aliens. I'm not interested in sneaking around for another 20 hours.The original already stretched the concept to the absolute limit.
This one will be more of the same.