SpaceKungFuMan
Scholar
- Joined
- Nov 19, 2007
- Messages
- 253
The first online review of Mass Effect has been posted, and it confirms the fears of many posters here. I'll let author describe the problem in his own words:
With a mass of achievements still waiting for me, I’ve already started working on my “evil” character, which is much more of a Biotic talent junkie. I am saddened to find out most of the character responses are exactly the same on the opposite end of the conversation spectrum, but it has opened up a couple new side-story options. Also, I’m very intrigued to change the main storyline choices that I made to discover the various, different endings.
http://www.videogametalk.com/review.php ... 32552e8986
So, while the game might have a few branch points, it doesn't seem to have the kind of dialog based choice and consequences that actually let you play different types of characters. It looks like even without the limitations of the Star Wars Universe, Bioware couldn't make anything but a linear game that only varies based on which extreme you fall into on the dark/light side continuum. . .
With a mass of achievements still waiting for me, I’ve already started working on my “evil” character, which is much more of a Biotic talent junkie. I am saddened to find out most of the character responses are exactly the same on the opposite end of the conversation spectrum, but it has opened up a couple new side-story options. Also, I’m very intrigued to change the main storyline choices that I made to discover the various, different endings.
http://www.videogametalk.com/review.php ... 32552e8986
So, while the game might have a few branch points, it doesn't seem to have the kind of dialog based choice and consequences that actually let you play different types of characters. It looks like even without the limitations of the Star Wars Universe, Bioware couldn't make anything but a linear game that only varies based on which extreme you fall into on the dark/light side continuum. . .