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Game News Alpha gameplay footage from Archaelund, coming to Early Access later this year

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: 4 Dimension Games; Archaelund

Some of you may recall that Archaelund, the promising Realms of Arkania-like RPG from Codexer DavidBVal, was supposed to have gone into Early Access last year. Obviously, that didn't happen. Judging by a development update from November, it sounds like much of 2022 was spent overhauling the game's core mechanics. The good news is that's been nailed down now and in the latest development update, David announces Archaelund should be ready for Early Access within four to six months. The update comes with a five minute reel of alpha gameplay footage that demonstrates just how far the game has come.


Looks great. Hopefully things will go faster now that David can focus purely on content creation.
 

Bester

⚰️☠️⚱️
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Ah, disjointed squares. Ran into the same problem as soon as I started prototyping my RPG. Never found a good way around it, either. But the least you can do is draw them on top of terrain, even when they go behind the terrain mesh. DavidBVal
 

agris

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Ah, disjointed squares. Ran into the same problem as soon as I started prototyping my RPG. Never found a good way around it, either. But the least you can do is draw them on top of terrain, even when they go behind the terrain mesh. DavidBVal
For terrain like is shown at the start of the video, that is non-planar with height, I actually like how the squares are drawn over by the z-mesh. It looks more.. grounded?[1]

[1] Not in the "games for 10 year olds" sense.
 

Tavernking

Don't believe his lies
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But is there romance?

Screen Shot 2023-05-21 at 7.53.14 am.png
 
Last edited:
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I'm not sure if it's a good idea to have hidden switches become highlighted when moused over, but I get why. Overall though, this looks outstanding.
:takemymoney:
 

MF

The Boar Studio
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Ah, disjointed squares. Ran into the same problem as soon as I started prototyping my RPG. Never found a good way around it, either. But the least you can do is draw them on top of terrain, even when they go behind the terrain mesh. DavidBVal
Just write a shader that uses a stencil buffer to make the part that is occluded semi-transparent.
 

goregasm

Scholar
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Aug 19, 2016
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It does look great! Won't have time to play it, but will give up my shekels for it.
 

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