Vaarna_Aarne
Notorious Internet Vandal
How many times has James Bond even reloaded on screen in course of all the movies?
Even if the genre tries to do anything to make the game look as close to reality as possible and immerse the player? The more we're getting a realistic visual representation, the more my expectations concerning realism go up. Mind you, it's different with, say, isometric perspective - simply easier to accept abstractions then.Lurkar said:If AP was a different genre, I'd be pretty irritated, but as someone else said, James Bond never went hunting for ammo, nor did his judo chop ever fail because he was too good with guns to do martial arts. Both decisions fit the genre rather well, and in the end, if the decision is between "realism" and genre-appropriateness, I'll go with the second.
Or ditch the crosshair and rely on iron/laser/telescopic sight.Monolith said:What's wrong with a bobbing corsshair depending on stats and skills? The bullet goes where the crosshair is and the engine doesn't have to roll any dices.Anthony Davis said:What Matt is referring to is in some Action RPGs, you put the crosshair dead center on some bad guy's dome, and pull the trigger.
The engine then rolls a dice, and determines that NO, the bullet actually went 15 feet to the left of him because you rolled a one.
While that kind of mechanic is fine in NON-Action RPGs, in Action RPGs players EXPECT the bullet to go where you put the crosshair.
+1Kingston said:I really liked the mechanic in SS2 and in Bloodlines. What I hate is having to put 10 bullets into a guy because I'm not trained instead of 1 if I were. It just seems so damn ridiculous. Besides, even in SS2 and Bloodlines you could kill someone with a gun if you got close enough to ensure a hit (i.e. right next to their face). Now I'm gonna do that and there won't be any use. This tactic could've been useful for e.g. a high agility guy who can run fast.
GAY GAY GAY GAY GAY GAY GAY GAY GAY GAY GAY2. They did not want to the player to be forced to use a weapon they had not trained with because they could not find ammo for the weapon they DID train with.
Anthony Davis said:While that kind of mechanic is fine in NON-Action RPGs, in Action RPGs players EXPECT the bullet to go where you put the crosshair.
As awesome as Deus Ex was, it suffered from this and was dinged for it in reviews.
Edward_R_Murrow said:shooter-based RPGs like Deus Ex and Fallout
Yay revisionist history!
Dicksmoker said:Anthony Davis said:While that kind of mechanic is fine in NON-Action RPGs, in Action RPGs players EXPECT the bullet to go where you put the crosshair.
As awesome as Deus Ex was, it suffered from this and was dinged for it in reviews.
I really don't see how that's a valid point. If the crosshair was fixed in Deus Ex, maybe, but it was dynamic. It shrank as you aimed and the rate of such shrinkage was based on your skill in that weapon. Every bullet fell "within" the crosshair. How could it be any clearer?
Lurkar said:Dicksmoker said:Anthony Davis said:While that kind of mechanic is fine in NON-Action RPGs, in Action RPGs players EXPECT the bullet to go where you put the crosshair.
As awesome as Deus Ex was, it suffered from this and was dinged for it in reviews.
I really don't see how that's a valid point. If the crosshair was fixed in Deus Ex, maybe, but it was dynamic. It shrank as you aimed and the rate of such shrinkage was based on your skill in that weapon. Every bullet fell "within" the crosshair. How could it be any clearer?
Because it actually didn't. With low skill you could still shoot outside the crosshair, and until you had 100% accuracy (you'd need weapon mods on top of skill to do that) you still couldn't pinpoint it.