Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,881
The savepoint system is abominable, TBH. Then again I have this reaction at any save system that doesn't let me save at any single instant I want in a game made post-1990 (the only game I let away with this is Prince of Persia 2, because it's that awesome), bugs or no bugs. AP loses an extra point there for not letting you name your saves in any way (then again this seems to have become the new standard), so have fun trying to find out what each save is for when you look at them all a week later.Brother None said:Yeah, I probably overplayed bugginess there, but mission progress-destroying bugs are the most serious bugs to my mind, and they never work well together with a savepoint-based save system.
You're kidding right? Because this is what we've been doing with every game we play for the past 25 years or so?You're claiming I somehow should've seen it coming that the game would bug out and destroy mission progress and make hard saves for every save point just because...uh...
I agree with criticizing devs for having mission-breaking bugs, but frankly if you're still going through a game on one save in the year 2010 I find it hard not to laugh. No, the fact that it's been present for so long doesn't excuse it, but really, saving to multiple positions became second nature to me decades ago (and at least now I no longer have to go back to DOS and back up the saves manually... the joys of single-save games) so I find it hard to believe some people still don't do it.
Criticism of the bug itself? no, then again the worst bug I got in the game was a mission debriefing saying I was detected when I was in fact not (and then this had no effect anyway). I won't use this card, as claiming a game is bugfree because I didn't have any problems is kinda lame. Criticism of why you need to keep any manual saves? see above.That is really invalid attempt to dismiss criticism.
That said, I do find it odd that I never got some of the bugs you describe. Things like mouse sensitivity, crashes and so on are obviously very hardware-dependent, but getting stuck in scenery, falling through the level and so on are bugs I'd expect everyone to encounter. I never had a single problem like this. By contrast, the "getting stuck" bug is one I had over a dozen times in ME2 (requiring a reload every time of course). How often did this kind of thing actually happen? are we talking 2-3 times for an entire playthrough, or one every other mission? (I can see why the latter would make you rage at the game)