Hümmelgümpf
Arbiter
http://ps3.ign.com/articles/988/988435p1.html
Set for an October release on PC, PS3 and X360, Alpha Protocol promises to offer up some very different gaming experiences from one player to the next. If what developer Obsidian Entertainment is saying holds true throughout Alpha Protocol, the decisions you make will greatly alter what occurs. It's all about choice, but it's not about good and evil. Just accept that you can't be a very successful spy if you're truly trying to be a good guy. Instead of affecting a moral barometer, your choices in the game involve who to trust and who to betray.
Obsidian has created a massive spy network in Alpha Protocol, with multiple agencies that have their own agendas. Within these agencies are operatives, each with their own personas and personal goals. The decisions you make on each mission will impact the organizations differently and can also affect specific people in different ways. There are always choices – do you destroy the weapon cargo or ship it to your contact who offered you some serious cash for just such a thing prior to your mission? Destroy it and you are going to please some people, maybe even people you've yet to meet, but might upset your contact. Sell it, and the same thing is true in the opposite direction.