sabishii
Arbiter
gritty modern day realistic backdrop
grtty
modern day
:splodes:realistic
gritty modern day realistic backdrop
grtty
modern day
:splodes:realistic
MetalCraze said:Oh god that's like totally the main feature of PS:T and says "you can fuck all chicks!"Hümmelgümpf said:
MetalCraze said:Yep, and non-linearity which is called by next-gen codexers "C&C" is certainly not a main feature of PS:T either.Are there any games that have this rare and elusive "real" breed of C&C?
MetalCraze said:Sorry that's not EXTREME. Collar grabbing random people, doing headslams, punching reporters in the face is EXTREME. Punishing thieves and enemies while saving your money/life is not.It sure did. You could strangle Dustmen in the Mortuary or twist an arm of a thug who tried to rob you. EXTREME dialogue include in the second case. That's just from the top of my head.
MetalCraze said:Just what the fuck PS:T has to do with AP can you answer me? Why do you fanboys constantly bring it into the discussion of any shitty Obsidian game considering that it has next to none relation to Black Isle? Why don't you bring Avellone's Descent to Undermountain, Dark Alliance, KotOR2, his rape of Fallout or the official inspiration aka Mass Effect as examples? Why is it always 10 years old PS:T that "should've had more combat" (c) Avellone?And freedom in PST was reduced because Avellone was copying the console shit of the time: jRPGs, amirite?
KreideBein said:People bring PST up because many of the same criticisms which are leveled at various Obsidian games apply to PST as well. Since PST is generally very well-regarded here, the obvious reason is to argue that attacking a game for having some (positive) feature which existed in PST is silly.
Mikayel said:Jesus fucking christ, reading over the 'Last Rites' vision statement I was nearly shitting out the WTF.
That document reads 50000x more retardedly than any EXTREME option in Mass Effect or anything ever presented in Alpha Protocol.
Forget fragile elves, rock-humping dwarves, worthless hobbits and with them, the mind-numbing boredom of every RPG ever released. Planescape will leave you groping for a secure foothold…and just when you think you have a feel for the place, the environment will kick you in the ass, changing the rules before your thoughts can tumble back into order.
phelot said:KreideBein said:People bring PST up because many of the same criticisms which are leveled at various Obsidian games apply to PST as well. Since PST is generally very well-regarded here, the obvious reason is to argue that attacking a game for having some (positive) feature which existed in PST is silly.
I would say that PST has some serious faults and even some downright "Why did they do that?" moments. The scantily clad, default townspeople are among the more serious offenses, especially since the wonderful dialogue often times describes female characters counter to their sprites.
This doesn't change the fact that PST had one of the greatest stories and some of the greatest writing ever done in a video game. And isn't that what is loved about it? No one goes on about how awesome the combat is or how cool the stats are (though I personally enjoyed them) I don't believe in a perfect anything, let alone a perfect RPG so we can excuse PST it's faults because were it does come through, it's so great and so memorable, that it's difficult to dwell on whatever problems we had with it.
Will AP be like this? Who knows... we haven't played it yet, but if it's anything like the more recent games to come out then I suppose it will be fun for however many hours of gameplay the marketing machine says it will and then we'll be bored and ready for the next game.
All RPGs feature violent options, it's the way they present them. In case with AP it tries to copy Mass Effect's over the top EXTREME. Twisting thief's hand because he tried to rob you and shooting a guy point-blank in the face because it's cool - are two different things.KreideBein said:So, EXTREME = stuff you don't like, and NOT EXTREME = stuff you do like. Yeah, 'kay, whatever. Both games feature violent dialog options.
Except there are no physical stats in AP just as there are no dialogue stat checks. Let's compare to PS:T huh? AP's interaction part is just an interactive movie where you pick which cutscene you want to watch much like in the crappy Fahrenheir Indigo Prophecy which Avellone called the source of inspiration.And besides, what's so bad about having physical stats come into play in dialog? It's actually nice to see a game in which the character's strength or dexterity or whatever opens up new avenues of progressing through a conversation.
No, they bring PS:T into a discussion because Avellone took part in it 10 years ago - and because it was cool - Obsidian game X will be cool too - because they do that every time any Obsidian's game is mentioned.People bring PST up because many of the same criticisms which are leveled at various Obsidian games apply to PST as well. Since PST is generally very well-regarded here, the obvious reason is to argue that attacking a game for having some (positive) feature which existed in PST is silly.
Mikayel said:Jesus fucking christ, reading over the 'Last Rites' vision statement I was nearly shitting out the WTF.
That document reads 50000x more retardedly than any EXTREME option in Mass Effect or anything ever presented in Alpha Protocol.
Skyway said:Why don't you bring Avellone's (...) KotOR2 (...) as examples? Why is it always 10 years old PS:T that "should've had more combat" (c) Avellone?
[url=http://rpgcodex.net/phpBB/viewtopic.php?t=24663&postdays=0&postorder=asc&start=25:wyai5d6m]Skyway a year ago[/url] said:the writing and roleplaying design of KotOR2 are infinitely superior than in most of all (roleplaying) games that came out since its release (and some years before).
if only all other parts of the game were on a par.
damn I want to play this game again, but knowing how much cut content are there and that TSLRP is still not ready I can't.
Darth Roxor said:Skyway said:Why don't you bring Avellone's (...) KotOR2 (...) as examples? Why is it always 10 years old PS:T that "should've had more combat" (c) Avellone?
[url=http://rpgcodex.net/phpBB/viewtopic.php?t=24663&postdays=0&postorder=asc&start=25:25hszysu]Skyway a year ago[/url] said:the writing and roleplaying design of KotOR2 are infinitely superior than in most of all (roleplaying) games that came out since its release (and some years before).
if only all other parts of the game were on a par.
damn I want to play this game again, but knowing how much cut content are there and that TSLRP is still not ready I can't.
UH OH.
Mikayel said:Still sounds like you're reading one of those retarded pictures you see about Shamwow.
Darth Roxor said:UH OH.
It's pretty amazing. I just did a search, and you really didn't bash the writing in KotOR 2 in AP-related threads. Which raises a different question: why do you think Avellone will fail this time?MetalCraze said:Where exactly? I never said that writing parts in KotOR2 were bad and other parts were not subpar nor did I discuss it in this thread. What are you talking about anyway?