Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
http://www.rockpapershotgun.com/2009/06 ... eeping-up/
That's an interesting angle for reviews. While players are often being assured that you can play a game in different ways, the question "what the fuck is the difference?" is rarely being raised.This was perhaps the most surprisingly mediocre presentation of the week. What we saw was two versions of the same scene, designed to show off the differences between two styles of play. On one screen someone was playing using stealth, on the other all-guns-out fireplay. The demonstration was designed to show how differently a scenario in the spy-based action RPG could be tackled.
This is one of my concerns about AP.The theory explained to us was far more interesting than what we were watching.
I probably hate this feature the most.At the beginning of the level there’s a conversation with a Germanic mercenary woman called Z. The conversation options are time-limited, forcing you to pick your approach in just a couple of seconds.
Yay! You can accept or refuse help. Accept and you'll have an ass-kicking sidekick. Refuse and you won't! Deep.However, the key decision comes when she offers her support. Accept it and she’ll fight alongside you for the mission, clearly to your advantage. Refuse it and she’ll be furious with you, and storm off. So there’s your short-term.
The setup is disappointing. Basically, short-term - get an ally or fight alone; long term - hot video game sex or kill the bitch. Kinda weak. "Do you want to fight with me" isn't really an example of a meaningful choice, just like having to kill her just because I failed to impress her earlier isn't an example of a good conflict.Long-term consequences shape the future of your game. If you sided with her, we’re told there’s opportunities for romance further down the line. Refuse her and she’s a boss-fight-to-come.
:facepalm:It’s an intriguing idea for Obsidian to be developing a game with no dice rolling anywhere, either in front of or behind the camera.