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Alternate Reality remake

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

For a few years now I've been working on a remake of Philip Price's Alternate Reality series of games for modern systems. Originally released on 8bit computers back in the 1980s and planned as a series of 7 games only the first 2 scenarios were ever released.

tavern1.PNG


automap2.PNG

My focus up until now has been on combining the original City and Dungeon scenarios into a single game where you can move backwards and forwards freely between the two (something not possible with the originals). The final version will also offer the option of alternative graphics to make the game look more up to date.

You can download the most recent version from my web pages at: www.crpgdev.com

There's also a forum at: http://arproject.50.forumer.com/index.php and a blog over at: http://crpgdev.blogspot.co.uk/

My version which I've called Alternate Reality X is written in C++ and using the SFML media library. It's currently available as a download for Windows but Linux and Mac versions are planned for the future.

I'm also working on a new game of my own - Stone of the Citadel. This is a traditional party based CRPG in the style of Might & Magic, Ultima and the Bard's Tale. It's just in the early stages of development just now but I've learnt a lot putting ARX together which should speed up development.

sotc_10jul2012.PNG

Comments and feedback greatly appreciated.

Thanks,
Acrin1
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Woah, nice man. Both projects look very promising!
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,215
Location
São Paulo - Brasil
Cool! It is great to hear someone is giving these games some much needed love. And your Stone of the Citadel looks pretty interesting too. Say, do you know what the other alternate reality games would have been about? I have frequently heard about how they were going to make many of them, but I never found a source that explained what these other games would have been like.
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Cool! It is great to hear someone is giving these games some much needed love. And your Stone of the Citadel looks pretty interesting too. Say, do you know what the other alternate reality games would have been about? I have frequently heard about how they were going to make many of them, but I never found a source that explained what these other games would have been like.

Hi,

Here's a summary of the other scenarios taken from an email from Philip Price. This was recently posted by Technolurker over at my AR X forums. You can get a general feel from these of what the games would have been like.

Acrin1

---

Tue Jan 02, 1990
from Philip Price

Okay since I am a notorious procastinator. I will give a brief outline of
what was the main parts of AR as originally conceived.

The idea behind AR was a place to entertain but also to enlighten/educate
oneself. I desired to have as realistic of a world possible, but still a world
that was filled with the unknown. I knew I couldn't do it in one product so I
plan to develope it through a series.

City/Dungeon (Something originally planned as one)

You are thrust into a new enviroment and have to first learn to survive.
You have to learn to discern to a certain degree. Free will is of course
permitted, monsters and people react to your moral decision. Traps are laid
both physical, mental and moral. Multiple ways to resolve problems are
avaiable. The first clues to why things are the way they are are given.
[Further details on the clues I will disclose further in this letter].

Arena

Original game would be patched to add slaver bands (you could be shang-hi'ed
into the arena amongst other ways in). [Original game meaning City/Dungeon].
The arena would permit combatting your characters against other peoples
characters or against computer run characters. The ultimate goal if you had
been abducted would be to regain your freedom, if you are free then it
would be to gain nobility and a title. A choice would be given if this was
accomplished that would retire that character to a life of luxury [and
boredom].

Palace

Palace intrigue and the ability to modify the city layout. You could climb
the ladder to greater power and responsibility, wielding it as you saw best or
worst. Again if you climbed to the pinnacle you had a option to retire the
character to a life of luxury, power and the thrill of trying to stay one step
ahead of future wouldbe kings.

(To become king you have to defeat the current king which at first is a
computer character, though once overthrown or disposed/killed/poisoned etc. it
would be someone else, possible a player character [retired].)

Wilderness

The wilderness would be the start of a pilgrimage to find the
truth of AR. There would be traps, tricks to waylay the adventure and to turn
him from his or hers true quest.

Revelation

Hidden in the depths of a cave behind the immense waterfall that
can be seen even from the city is a metallic door requiring a pass card to
enter. Once open it reveals corridors gleaming with technology far beyond our
own. Further investigation reveals a room that has immense windows/portals and
a view, a view into space.

Destiny

Fighting with high tech equipment (from both revelation, destiny and
if you run into the aliens that politically are friendly to you plight, the
weapons the riddler has from the dungeon). Searching further this immense ship
you discover a chamber filled with metal cocoons. Using wit and knowledge gain
through other locations you decipher the controls and the display. You learn
that these cocoons hold bodies, the bodies of all of those captured. The
machines keep the bodies physically alive and fit, but imprisoned. The minds
of those entrapped are tapped and fed with images. The ships computer can even
permit the images to interact with solid/material components of the ship. You
are an image. What is reality? You body lies in a cocoon. Your mind sees what
the image sees. What is a soul? What is experience? You experience, you feel
what this image you have been controlling since you kidnapping feels. Again
there are choices to make. In the end you are left with many choices, continue
to live in you image body, a nearly immortal life, but knowning that these
aliens have done this to you and can watch, feel, experience whatever you do
whenever they want. You are their entertainment. They have become jadded by
luxury, power and knowledge and use lesser beings to regain some of the
passions of life. You can cut off this channel, though they may also destroy
the ship, or earth. You can escape in a smaller ship than the entertainment
world and go back to earth (hoping to evade the future capture ships these
beings send to gain more 'entertainment'. You could destroy the planet [and
hope that they are not a multiplanet race] You can take the entertainment
world (that was orbitting the alien's planet) and bring it back to earth to let
the scientist learn from it [and hope the aliens don't trace it]. You could
blackmail the aliens. You could sell out humanity. You could try to bluff
them. There are many choices, life isn't easy and some of the most important
decision are the hardest to find a best answer in.

There were other details I haven't gotten into here (Like a lot of the fun
things to do in each scenerio other than the main plots). And there were/are a
lot of little details to be left until the scenerio each were to be produced.
But from this you can see the main plot and the main suprises that were
originally planned.

Take Care,
Phil
P.S.

I think I have mentioned this before... For Atari 8 bit City owners if you
type fiat as you character name (while holding down the control key) you get
into another menu which allows some game changes. The only command I remeber
from it allows changing the speed of the numbers spinning by before you walk
through the portal. The command is cela saute aux yeux. I hope I spelled that
right.

Acrinimiril's gate was a portal into a true parallel universe. Acrinimiril
was/is a being from another universe, who had a habit of adventuring/travelling
into many dimensions and universes and getting himself into heaps of trouble.
He was a complete unknown to the aliens and caused them all sorts of problems.
For one since he wasn't run from the computer, he was not traceable. Also he had
a lot of experience in these situations. Unfortunantly he wasn't always very
bright about keeping a low enough profile. And after killing an alien (and
getting its passcard) the aliens were then able to trace him and finally entrap
him for further study. Not all aliens were for this 'entertainment', and there
was planned to have ways to resolve the ultimate questions through interaction
with these aliens also. And it was also was going to be allowed to go through
acrinimirils gate into other universes at destiny's end.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,215
Location
São Paulo - Brasil
Acrin1

Awesome! Thanks a lot for poting this. It is a real pity we only got the first two games, it would have been a pretty breath-taking saga.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
This is really cool! This is a game I've always wanted to play but have never gotten the chance to. Also looking forward to your game too. Keep up the good work!!
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

Release 0.5 of Alternate Reality X is now available. You can download it from the downloads page at:

http://www.crpgdev.com


arx_0.5.PNG


It includes the following changes:
  • Added "The Retreat" in the Dungeon for resting and recovering lost hit points
  • Added "bartering" for weapons and armour at the "Damon & Pythias Shoppe"
  • Added "bartering" for weapons and armour at the City Smithy
  • Added "Alternate graphics" option back in from the main menu
  • Added an "Acknowledgements" page from the main menu
  • Added F1 - F4 hotkeys for going directly to the information screens
I'd welcome any feedback, comments or bug reports you may have for this release.

I'm also accepting donations via Paypal (link on www.crpgdev.com) if you would like to help support the further development of ARX and SOTC.

Thanks,
Acrin1

------
Alternate Reality X / Stone of the Citadel
Email: acrin1@googlemail.com
Website: www.crpgdev.com
Forums: arproject.50.forumer.com
Blog: crpgdev.blogspot.co.uk
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

I've put together an Alternate Reality X facebook page. Drop by to see the latest screenshots for ARX and for any interesting bits of news relating to all things Alternate Reality.

http://www.facebook.com/pages/Alternate-Reality-X/277276259054861

So far we have:

A couple of screenshots showing the new full screen 3D view mode
Screenshots from the planned Monolith / Philip Price AR remake

I've a few other interesting pieces of news coming up including another AR remake I've come across and "job openings" on the project team for ARX to help take it to another level!

Thanks,
Acrin1
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

I've just released the latest version of my AR remake. It's available from www.crpgdev.com.


healerLevel2.PNG-for-web-large.png


In release 0.55 you can find:
  • Banks added - Open and close up to 9 bank accounts, deposit and withdraw, sell gems and jewels, apply for jobs, view account balances and view bank failure rates
  • New smooth version of the AR font
  • New full screen / window 3D view with information overlays and large encounter graphics (just borrowed placeholders for now)
  • New 3D fogging for darker dungeons (new graphic style only)
  • Lots of new graphics textures including Palace and Arena entrances
  • Added ARX.ini configuration file for setting video resolution, full screen mode and graphic style
  • Added F12 key to display information for debugging / bug report purposes
Thanks,
Acrin1, acrin1@gmail.com
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

There's now a release 0.56 of Alternate Reality X. The main changes include:
  • Added new Death music as a sample of Bruce's work on new music and sound effects.
  • Added Pause option whilst exploring and during encounters
  • Added buying clothing at D & P
  • Wear, drop, get and swap clothing
  • Added "Cheap Robe" to starting inventory
  • Buy a compass from the City shops
  • Added "Apparel" display & "Birthday suit" check
  • Added "Known Diseases" display
  • Added "curses" display
  • Bug fix: inventory overflow led to game crashing after extended play
  • Bug fix: Mini map no longer appears on Death screen
I've also another release on the way which features the on screen song lyrics syncronised to music in the taverns and other locations.

Thanks,
Acrin1
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

It's been a while since I posted here but I've busy updating Alternate Reality X which is now up to release 0.60.

I've fixed a lot of bugs and expanded the gameplay quite a bit. There's also a set of new versions of the Aternate Reality music provided by Furious.

Release 0.60 can be downloaded from the downloads page at www.crpgdev.com

The changes (excluding bug fixes) since 0.56 include:

  • Implemented City and Dungeon encounters as a single set using same encounter object format
  • Combined encounter images into single set using Dungeon images for majority
  • Added all Dungeon fixed encounter specials (32 in total)
  • Added weapons for encounter specials above
  • Added a Dungeon Quest
  • Added stat bonuses when levelling up
  • Added Strength, Intelligence and Charisma bonuses for repeated successful actions
  • Dungeon encounters now award correct experience points when you defeat them
  • Dungeon encounters now award correct experience points for 50% of hits during combat
  • Added Knight to Dungeon encounters & related alignment adjustments
  • Added Pauper introduction message
  • Added text for quests to Oracle module
  • Switched development to new version of SFML 2 media library
  • Switched development to Visual Studio C++ Express 2010
  • Added Barred door interaction in Dungeon - Locked, Bolted and Enchanted
  • Added some Dungeon unique treasures - Razor Ice, Sword of the Adept, Map Stone & Amethyst Rod
  • Expanded weapon format to include bonus to hit, parry, 2 handed, alignment, minimum stat requirements
  • City Enclosed areas added by Dalimar
  • City deathtraps fixed by Dalimar
  • Fixed some Dungeon zone colour schemes
  • Added Encumbrance / object weights, messages and some side effects
  • Added "Use timepiece" option to display hour and minutes
  • Added menu option to select new music where available (Tavern, Smithy, Troll King, Goblin King, Guild, Death)
  • New versions of Tavern, Smithy, Troll King, Goblin King, Guild and Death music from "Furious"
  • Added on screen song lyrics for Death and some other music
  • New song from Furious - The Nightstalker added to Taverns
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
The might and magic 6 graphics are only intended as temporary placeholders. Someone has started redrawing the original encounter images but it's a slow process as you'd expect and there are over 80 encounter types some of which have multiple frames of animation.
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi,

That's my new release out. You can download it from: www.crpgdev.com

The main changes in release 0.61 are as follows:

Switched to CodeBlocks and MinGW for development
No longer requires Visual Studio C++ runtime installed
Switched to latest version of SFML 2.0 (downloaded 1st March 2013)
Improved compatibility for players using Intel graphics cards
Fixed Bug #019: Offer menu won't page back when offering to Pauper
Added check for arx.ini configuration file when the game is run
Flags for Trolls, Goblins and Oracle now correctly included in save games
Added "Loading..." message when loading image resources
Added 3 new encounter images from Ted for use with alternate wall textures
Removed the Might & Magic 6 encounter placeholder images
Added Amiga City & Dungeon interiors for use with alternate wall textures

There are some new screenshots and further details over at the blog at:

http://crpgdev.blogspot.co.uk/2013/03/alternate-reality-x-release-061-now.html

Thanks,
Acrin1
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
I have very gone memories of killing the dragon in AR:Dungeon and ever so slowly crawling back to the bank, overloaded with silver, gold, plat, gems and gems.

I beat the dungeon, but not city. I'm not sure there was ever anything to beat in the city.
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
I have very gone memories of killing the dragon in AR:Dungeon and ever so slowly crawling back to the bank, overloaded with silver, gold, plat, gems and gems.

I beat the dungeon, but not city. I'm not sure there was ever anything to beat in the city.

I'll be adding the Great Wyrm to my version soon :)

There's no real way to beat the City - the main idea was to build up your character ready for the other scenarios.
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Hi there,

Release 0.62 of Alternate Reality X is now available for download at http://www.crpgdev.com/downloads.html.

In this version I've added more features to the City Taverns such as buying rounds, monitoring of friendship / reputation levels for each tavern and the possibility of taverns where you have made friends helping you out when you're down and out. I've also added the option to buy the various provisions and supplies at the Dungeon's Damon & Pythias shop. There are some other minor bug fixes and new Devourer encounter artwork courtesy of Ted.

Best wishes,
Acrin1

------
Alternate Reality X / Stone of the Citadel
Email: acrin1@gmail.com
Website: www.crpgdev.com
Forums: arproject.50.forumer.com
Blog: crpgdev.blogspot.co.uk
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
arx032b.PNG


nobleman_small.PNG

Release 0.63 is now available for download from the downloads page at www.crpgdev.com. It includes the much requested City shops. I've started work on the City Healers but there is a bit more to do and there is still some furtehr work to do on the Shops to make them similar to the original City. This release contains:
  • Added City shops - core functionality including randomised stock, viewing, buying and wearing
  • Trying to close program now brings up options screen for save & quit
  • Adjusted gate counter speed to make it closer to the original games
  • Code to adjust lyric speed against different processors by Scott
  • Improved timings for lyric files for City Smithy (both original and new music versions)
  • Fixed Tavern opening and closing times
More updates coming real soon.

Thanks,
Acrin1

------
Alternate Reality X / Stone of the Citadel
Email: acrin1@gmail.com
Website: www.crpgdev.com
Forums: arproject.50.forumer.com
Blog: crpgdev.blogspot.co.uk
 

Acrin1

Educated
Joined
Jul 19, 2012
Messages
15
Release 0.64 of Alternate Reality X is now available from the download pages over at:

www.crpgdev.com

I've added the final City establishment - the City Healers - to the game, City style potions, poison, diseases and a number of bug fixes. All 44 types of potion can be found in the game but several of them will need some work in the next release to be 100% completed. Treasure Finding potions are working though and directly influence the probability of finding treasure after an encounter - something which people had mentioned in the last release. Potions are easier to find in this version than they will be in the final version to give players the chance to try them out.

The full list of changes include:
  • Added City Healers - Includes heal wounds, cure disease, remove alcohol and remove delusions
  • Added City style potions as treasure - Examine, Sip, Taste and Quaff
  • Added Treasure Finding stat
  • Added diseases and poisons and their effects
  • Updated the wandering healer for the above
  • Updated main menu with new image / layout
  • Updated "Active Magic" and "Known Diseases" displays
  • Added compass images from Jason and added background for use with large 3D window
  • Added new guard / warrior encounter image from Ted
  • Reduced encounter frequency
  • Fixed Bug #027: Game hangs on second play through when creating character
  • Fixed Bug #028: Compass images hard to see in full screen mode and needed position adjusting
  • Fixed Bug #029: Crash when pressing ESC from Use object menu
  • Fixed Bug #030: Shop stock items not saved as part of save game
  • Fixed Bug #031: Tavern and shop stock items not refreshed each day
  • Fixed Bug #032: Guild lyrics display too quickly
  • Fixed Bug #033: Death lyrics display too quickly
All the best,
Acrin1

------
Alternate Reality X / Stone of the Citadel
Email: acrin1@gmail.com
Website: www.crpgdev.com
Forums: arproject.50.forumer.com
Blog: crpgdev.blogspot.co.uk
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,925
Location
Swedish Empire
i rarely cruise the workshop parts of the codex, but luckily i did this time and saw this.

will you recreate the other parts too?
 

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