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Incline Ambermoon rewrite (and unofficial expansion)

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Arcane
Joined
Jul 5, 2013
Messages
882
Hi. I already posted this over at itch. The game crashes while starting. It happens both when I update 1.9.2 and when I directly download 1.9.3.

Error log:
[Render] Unable to create layer 'Map3DCeiling': Fragment info
-------------
0(8) : warning C7050: "outColor" might be used before being initialized
at Ambermoon.Renderer.OpenGL.RenderView..ctor(IContextProvider contextProvider, IGameData gameData, IGraphicProvider graphicProvider, IFontProvider fontProvider, ITextProcessor textProcessor, Func`1 textureAtlasManagerProvider, Int32 framebufferWidth, Int32 framebufferHeight, Size windowSize, Boolean& useFrameBuffer, Boolean& useEffectFrameBuffer, Func`1 screenBufferModeProvider, Func`1 effectProvider, Graphic[] additionalPalettes, DeviceType deviceType, SizingPolicy sizingPolicy, OrientationPolicy orientationPolicy)
at Ambermoon.GameWindow.CreateRenderView(IGameData gameData, IConfiguration configuration, IGraphicProvider graphicProvider, IFontProvider fontProvider, Graphic[] additionalPalettes, Func`1 textureAtlasManagerProvider)
at Ambermoon.GameWindow.ShowVersionSelector(BinaryReader builtinVersionReader, Action`4 selectHandler, TextureAtlasManager& createdTextureAtlasManager)
at Ambermoon.GameWindow.Window_Load()
at Silk.NET.Windowing.Internals.ViewImplementationBase.Initialize()
at Silk.NET.Windowing.WindowExtensions.Run(IView view)
at Ambermoon.GameWindow.Run(Configuration configuration)
at Ambermoon.Program.Main()
If you really want this fixed, try creating an issue here: https://github.com/Pyrdacor/Ambermoon.net/issues
 
Joined
Mar 15, 2014
Messages
692
Hi. I already posted this over at itch. The game crashes while starting. It happens both when I update 1.9.2 and when I directly download 1.9.3.

Error log:
[Render] Unable to create layer 'Map3DCeiling': Fragment info
-------------
0(8) : warning C7050: "outColor" might be used before being initialized
at Ambermoon.Renderer.OpenGL.RenderView..ctor(IContextProvider contextProvider, IGameData gameData, IGraphicProvider graphicProvider, IFontProvider fontProvider, ITextProcessor textProcessor, Func`1 textureAtlasManagerProvider, Int32 framebufferWidth, Int32 framebufferHeight, Size windowSize, Boolean& useFrameBuffer, Boolean& useEffectFrameBuffer, Func`1 screenBufferModeProvider, Func`1 effectProvider, Graphic[] additionalPalettes, DeviceType deviceType, SizingPolicy sizingPolicy, OrientationPolicy orientationPolicy)
at Ambermoon.GameWindow.CreateRenderView(IGameData gameData, IConfiguration configuration, IGraphicProvider graphicProvider, IFontProvider fontProvider, Graphic[] additionalPalettes, Func`1 textureAtlasManagerProvider)
at Ambermoon.GameWindow.ShowVersionSelector(BinaryReader builtinVersionReader, Action`4 selectHandler, TextureAtlasManager& createdTextureAtlasManager)
at Ambermoon.GameWindow.Window_Load()
at Silk.NET.Windowing.Internals.ViewImplementationBase.Initialize()
at Silk.NET.Windowing.WindowExtensions.Run(IView view)
at Ambermoon.GameWindow.Run(Configuration configuration)
at Ambermoon.Program.Main()
If you really want this fixed, try creating an issue here: https://github.com/Pyrdacor/Ambermoon.net/issues
Ah yes, I see, guy isn't around. Wasn't he active here in the forums at one point? Anyway, I wrote him an Email about the issue.
 
Joined
Mar 15, 2014
Messages
692
And problem solved! This guy is fantastic, I don't regret having sent him a decent amount of "pay-what-you-want"-buckazoids on itch as a token of appreciation for what he does with this wonderful project. His work and dedication really deserves it. Tremendous guy!
 

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Arcane
Joined
Jul 5, 2013
Messages
882
https://pyrdacor.itch.io/ambermoon/devlog/660414/ambermoon-update-195

Ambermoon Update 1.9.5​

22 hours ago by Pyrdacor (@Pyrdacor)


This new update will fix some minor issues and add some quality of life improvements. Let me know if something is not working. Have fun!


Changes in this version:


Fixes​


  • When using attribute increasing potions, the values will be updated inside the inventory window immediately (like max weight, dmg, def, etc).
  • When using potions or other items on dead persons, they will no longer be consumed (beside items which revive the target of course).
  • Fixed a time-related issue which also led to strange sky colors after fast travel in cities sometimes.
  • Fixed an issue where the space key in 3D which triggers map events, immediately closed the text popup of the event.
  • If the last party member dies in battle but at least one fled before, the game will not end with game over anymore.
  • Floor objects in 3D will no longer rotate if you turn your own direction. They will keep the same orientation in relation to the map.
  • Fixed some issues with the kill cheat.

Features​


  • The behavior of the arrow keys (left and right) can now be changed in the options from turning to strafing (default is turning).
  • Options can now be closed with ESC key.
  • Yes/No popups can now be confirmed with RETURN key and denied with ESC key.
  • Yes/No questions in places like merchants can now be confirmed with RETURN key and denied with ESC key.
  • The explore cheat will now update an open dungeon map directly.
  • Added new cheats “win” and “flee” to immediately win or flee a fight.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,061
Did Amberstar get this kind of rewrite or was it not needed?

The title of what was supposed to be the third and final game was disclosed by game creator Karsten Köper as being AmberWorlds.


Dang pity.
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
277
My god. I never played this, but Albion was one of the best games ever made afaic - is this sci/fantasy as well?
 

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