DJOGamer PT
Arcane
Good as it is, AI suffers from significant bloatbargain bin Alien Isolation
From what I can tell of The Bunker map scale, it seems a overall tigher game
I'll have to finish it to be sure though
Also personally for me: one seamless complex map > individual level based missions
It's called "Safe Room" for a reason rat...safe room exploits
Like the classic Resident Evil games The Bunker seems inspired by, these type of horror games would be exhausting if there wasn't one single safe place in the whole map
Though I didn't know the monster could enter in higher difficulties like rrex000 said
Yes, that's the pointThe resources are hardly scarce if you know what you're doing and play conservatively.
Also considering this is Frictional we're talking about, I'm sure in the higher difficulties they are far more stringent regarding resources (probably even randomize their locations)
And another positive side effect from making a more mechanically focused horror game - instead of mostly prioritizing narrative and atmosphere, like previous Frictional entries - is that replayability is now actually a thing the game has going for it
To create a challenge for the lone amnesiac frog boy to solve obviouslySo the soldiers are supposed to keep a steady supply line from the generator to the fuel storage? Sounds like a great idea to put a fucking PADLOCK on a SECURITY DOOR to block the SHORTEST WAY TO THE FUEL STORAGE. Why does the CHAPLAIN have the key to the pillbox? WHY DOES THE PILLBOX EVEN NEED A KEY TO ACCESS???
Silly rat