Occasionally Fatal
Prophet
Bitmob is terrible. :/
Vault Dweller said:Westwood Studios, based in Las Vegas, currently has a five to six percent share of the PC game market. The company, and its 150 employees, will remain in Nevada. "We were courted by many companies, but in the end, we knew that EA would provide us with the best infrastructure and support that we need," said Sperry, Westwood's president and CEO.
zelda64whatagreatgame said:perhaps some dudes at the top of these companies wants to cash in and generally doesn't care that much what happens in the long run.
I really feel sorry for him.If you go into Arrival with low expectations, enjoy the shooting, and forget what it could've been, you'll have a pretty decent time.
Gragt said:One of the rare articles that has the courage to say out loud what others do not dare to admit. Give the man a Pullitzer.
Dragon Age 2 is still a bunch of fun if you overlook the reused environments and potential they had to work with. Same goes for Arrival. If you go into Arrival with low expectations, enjoy the shooting, and forget what it could've been, you'll have a pretty decent time.
Well, nobody asked for my opinion, but here it is. In the interest of full disclosure, I'm a senior designer at BioWare but I did not work on DA:O or DA2.
fake edit: so I basically just spent an hour writing a magnum opus defending DA2. I deleted it after reading it back to myself and seeing a long list of excuses. Bottom line is, the game had a one-year production cycle and no amount of clever development can disguise this fact.
I will say that I am in awe of what they did from a technical standpoint- I simply cannot fathom how they accomplished as much as they did with that deadline. Most dev cycles of a game this size take 4-5 years; DA:O took nearly 7. You also have to factor in that there was no recycling from the first game and between pre-production and the time it takes to QA and gold-push a game you can lose a few months. BioWare games can be even worse about this because of the unusual amount of story variables involved. In essence they produced the vast majority of DA2 in about eight months. loving amazing.
That said, BioWare stands in a tough position. Their highest rated game, Mass Effect 2, got a metacritic score of 96 which is almost impossibly high. That game barely cracked 2 million copies sold. Compare this to the XBOX-only sales of Fallout 3 (3.5 million), Oblivion (3.5 mil), Fable 2 (4 mil), Red Dead Redemption (4.2 mil), Assassin's Creed (5 mil), forget BLOPS (12 mil). Dragon Age sold roughly the same as Mass 2, and both games cost and took about the same amount of time to produce as anything else on this list. So you have to wonder, why are BioWare game selling so much less with such higher quality?
Anyway, I'll let you come to your own conclusions about the state of Dragon Age 2 which, incidentally, had almost exactly the same first-week sales as DA:O. I will say, however, that once I stopped punishing the game for the sins of its fathers I ended up really enjoying it.
Drakron said:Dragon Age 2 is still a bunch of fun if you overlook the reused environments and potential they had to work with. Same goes for Arrival. If you go into Arrival with low expectations, enjoy the shooting, and forget what it could've been, you'll have a pretty decent time.
....
Well, nobody asked for my opinion, but here it is. In the interest of full disclosure, I'm a senior designer at BioWare but I did not work on DA:O or DA2.
fake edit: so I basically just spent an hour writing a magnum opus defending DA2. I deleted it after reading it back to myself and seeing a long list of excuses. Bottom line is, the game had a one-year production cycle and no amount of clever development can disguise this fact.
I will say that I am in awe of what they did from a technical standpoint- I simply cannot fathom how they accomplished as much as they did with that deadline. Most dev cycles of a game this size take 4-5 years; DA:O took nearly 7. You also have to factor in that there was no recycling from the first game and between pre-production and the time it takes to QA and gold-push a game you can lose a few months. BioWare games can be even worse about this because of the unusual amount of story variables involved. In essence they produced the vast majority of DA2 in about eight months. loving amazing.
That said, BioWare stands in a tough position. Their highest rated game, Mass Effect 2, got a metacritic score of 96 which is almost impossibly high. That game barely cracked 2 million copies sold. Compare this to the XBOX-only sales of Fallout 3 (3.5 million), Oblivion (3.5 mil), Fable 2 (4 mil), Red Dead Redemption (4.2 mil), Assassin's Creed (5 mil), forget BLOPS (12 mil). Dragon Age sold roughly the same as Mass 2, and both games cost and took about the same amount of time to produce as anything else on this list. So you have to wonder, why are BioWare game selling so much less with such higher quality?
Anyway, I'll let you come to your own conclusions about the state of Dragon Age 2 which, incidentally, had almost exactly the same first-week sales as DA:O. I will say, however, that once I stopped punishing the game for the sins of its fathers I ended up really enjoying it.
http://forums.somethingawful.com/showth ... t389494745
zelda64whatagreatgame said:perhaps some dudes at the top of these companies wants to cash in and generally doesn't care that much what happens in the long run.
J1M said:Parent companies don't need to rape and pillage to be profitable. Look at Blizzard.
Well, nobody asked for my opinion, but here it is. In the interest of full disclosure, I'm a senior designer at BioWare but I did not work on DA:O or DA2.
fake edit: so I basically just spent an hour writing a magnum opus defending DA2. I deleted it after reading it back to myself and seeing a long list of excuses. Bottom line is, the game had a one-year production cycle and no amount of clever development can disguise this fact.
I will say that I am in awe of what they did from a technical standpoint- I simply cannot fathom how they accomplished as much as they did with that deadline. Most dev cycles of a game this size take 4-5 years; DA:O took nearly 7. You also have to factor in that there was no recycling from the first game and between pre-production and the time it takes to QA and gold-push a game you can lose a few months. BioWare games can be even worse about this because of the unusual amount of story variables involved. In essence they produced the vast majority of DA2 in about eight months. loving amazing.
That said, BioWare stands in a tough position. Their highest rated game, Mass Effect 2, got a metacritic score of 96 which is almost impossibly high. That game barely cracked 2 million copies sold. Compare this to the XBOX-only sales of Fallout 3 (3.5 million), Oblivion (3.5 mil), Fable 2 (4 mil), Red Dead Redemption (4.2 mil), Assassin's Creed (5 mil), forget BLOPS (12 mil). Dragon Age sold roughly the same as Mass 2, and both games cost and took about the same amount of time to produce as anything else on this list. So you have to wonder, why are BioWare game selling so much less with such higher quality?
Anyway, I'll let you come to your own conclusions about the state of Dragon Age 2 which, incidentally, had almost exactly the same first-week sales as DA:O. I will say, however, that once I stopped punishing the game for the sins of its fathers I ended up really enjoying it.
serch said:Fake, ME2 sold 2 millions the first week.
serch said:Could be, but the numbers reported for Oblivion were far worse and I suppose they were also shipped units. If you have more reliable numbers be my guest.
Senior Designer said:Their highest rated game, Mass Effect 2, got a metacritic score of 96 which is almost impossibly high. That game barely cracked 2 million copies sold. Compare this to the XBOX-only sales of Fallout 3 (3.5 million), Oblivion (3.5 mil), Fable 2 (4 mil), Red Dead Redemption (4.2 mil), Assassin's Creed (5 mil), forget BLOPS (12 mil). Dragon Age sold roughly the same as Mass 2, and both games cost and took about the same amount of time to produce as anything else on this list. So you have to wonder, why are BioWare game selling so much less with such higher quality?
SA Goon said:Yeah, the difference is that even when Obsidian is given a restrictively small development window and have to rush something out the door, what's left and the glimmer of what's hinted at is amazing, and still ties together thematically and hits most all the right notes (KOTOR 2). When Bioware does it you get tedious fetch quests to the same identical cave, a story that was flaunted as taking place over a decade even though the NPCs all stay the same and nothing ever really changes whatsoever, and the barest hint of what the plot's even supposed to be.
Not sure how reliable this link is, but it claims that Oblivion sold over 3 mil back in 2007.serch said:Could be, but the numbers reported for Oblivion were far worse and I suppose they were also shipped units. If you have more reliable numbers be my guest.
Are you seriously suggesting that Blizzard went into the shitter in 1994? That's when they were purchased by a parent company, moron.Excidium said:J1M said:Parent companies don't need to rape and pillage to be profitable. Look at Blizzard.
J1M said:Are you seriously suggesting that Blizzard went into the shitter in 1994? That's when they were purchased by a parent company, moron.Excidium said:J1M said:Parent companies don't need to rape and pillage to be profitable. Look at Blizzard.
why are BioWare game selling so much less with such higher quality?
J1M said:Parent companies don't need to rape and pillage to be profitable. Look at Blizzard or outside of the games industry.