AzraelCC
Scholar
- Joined
- Jan 2, 2008
- Messages
- 309
Does it even exist? After reading the shit storm brought on by the PS:T thread, the Codex definition of an RPG is always tied to combat. In fact, most hold the belief that RPGs are merely a mixture of adventure games and tactical games with character progression. I am familiar with the history of RPGs, but shouldn't the genre have advanced somewhat from its tactical war game roots to actual role-playing?
I always thought that CRPGs were all about the player making decisions for a character he has created--and his decisions as well as their consequences would not be resolved by the player's skills but by the player character's set of skills. Hence playing a role.
But shouldn't this make way for roles that don't utilize combat? A Detective RPG has been proposed, and intellectual heroes have been present in literature and popular media for quite some time. A purely thieving oriented RPG could also be interesting.
Is combat the only activity simulated by roleplaying that provides enough gameplay elements and tension to warrant a focus?
And does the Codex know of any RPGs without combat, or that combat is a secondary gameplay focus.
I always thought that CRPGs were all about the player making decisions for a character he has created--and his decisions as well as their consequences would not be resolved by the player's skills but by the player character's set of skills. Hence playing a role.
But shouldn't this make way for roles that don't utilize combat? A Detective RPG has been proposed, and intellectual heroes have been present in literature and popular media for quite some time. A purely thieving oriented RPG could also be interesting.
Is combat the only activity simulated by roleplaying that provides enough gameplay elements and tension to warrant a focus?
And does the Codex know of any RPGs without combat, or that combat is a secondary gameplay focus.