rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
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It's fantasy, as long as it isn't stupid nobody will care. e.g., Lord of the Rings is filled with anachronisms, especially nearly anything regarding Hobbits.
visorHow would you call in English like a metal sheet you put on your eyes, but with a slit to see through?
Let's say, like Ultima 7.
For instance in Ultima 7 there was some scientist/magician talking about how he found diseases are caused by micro creatures.
But even Ultima, the avatar is traveling from the future(or another dimension).
Even if you have a game with Wizards and Dragons, it will be kind of weird if the Orcs start a rap battle with the Elves.
I liked the mix of scifi and fantasy in older RPGs. It required creativity that is sorely lacking now.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
No I fucking love the scifi-fantasy mashup setting of Wizardry 8 and sincerely wish for its return.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
This goes the other way too though. I'd argue that any society with magic will by default be less technologically advanced because anyone who is intelligent enough to invent something important is probably a wizard researching magic. The only way this is avoided in a setting is if knowing magic is inherently genetic or similar rare occurrence.Fantasy worlds usually have magic which highly impacts technological and societal development. Wizards can do a lot of interesting shit with their spells. Add to that all the potential discoveries that were possible throughout the ancient and medieval periods (that just didn't happen for one reason or another), and you can go wild.
And once you start throwing in fantastical elements, being historical increasingly becomes a piss poor guide for this consistency.So you believe that wizards (actual kind, tossing fireballs and lightning bolts around), dragons, orcs, elves, undead, etc. are consistent with history.
A game should have some sort of internal logic and internal consistency.
I liked the mix of scifi and fantasy in older RPGs. It required creativity that is sorely lacking now.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
In Wizardry 8, it was largely explained by space travel to less technologically advanced planets, no?
It doesn't count as an anachronism if it's coherent within the fictional setting.
This goes the other way too though. I'd argue that any society with magic will by default be less technologically advanced because anyone who is intelligent enough to invent something important is probably a wizard researching magic. The only way this is avoided in a setting is if knowing magic is inherently genetic or similar rare occurrence.Fantasy worlds usually have magic which highly impacts technological and societal development. Wizards can do a lot of interesting shit with their spells. Add to that all the potential discoveries that were possible throughout the ancient and medieval periods (that just didn't happen for one reason or another), and you can go wild.
Only game I can really think of that thought about this was Arcanum.
I would say the later Wizardries and many earlier RPGs specifically aimed for this kind of pulpy feel.No I fucking love the scifi-fantasy mashup setting of Wizardry 8 and sincerely wish for its return.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
Fantasy and sci-fi mixed together is like peanut butter and chocolate or meth and cocaine.I liked the mix of scifi and fantasy in older RPGs. It required creativity that is sorely lacking now.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
In Wizardry 8, it was largely explained by space travel to less technologically advanced planets, no?
It doesn't count as an anachronism if it's coherent within the fictional setting.
"long ago in a galaxy far far away" basically destroys the entire concept of this discussion.
Fantasy and sci-fi mixed together is like peanut butter and chocolate or meth and cocaine.I liked the mix of scifi and fantasy in older RPGs. It required creativity that is sorely lacking now.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
In Wizardry 8, it was largely explained by space travel to less technologically advanced planets, no?
It doesn't count as an anachronism if it's coherent within the fictional setting.
"long ago in a galaxy far far away" basically destroys the entire concept of this discussion.
If you would read books instead of watching flicks you'd know better than that. Before the space age what is now perceived as two genres were one. Many like to namedrop Jack Vance because he was in the appendix N but more people need to read his books. Or take Gene Wolfe with his Book of the New Sun. The Pastel City by John Harrison. Not to mention that just about any early science fiction included fantastical elements. Even after Mars was discovered to be barren stories continued to be written about martian civilizations.I can think of very few fictional universes in which magic and technology are mixed in equal parts successfully.
It's not like you're an AAA company who has to stay conservative because you sell millions or go bankrupt, so do as much crazy shit as you want with your game. It would be way more attractive than a basic roguelike about a boy with a piss fetish tbh.I have decided to add a helmet where you can have two modes for the visors if they are put down or retracted.
https://en.wikipedia.org/wiki/Sword_and_planetFantasy and sci-fi mixed together is like peanut butter and chocolate or meth and cocaine.I liked the mix of scifi and fantasy in older RPGs. It required creativity that is sorely lacking now.Extreme anachronisms like the following destroy immersion
- Ray guns in Might and Magic II
- Cyborgs, robots, and space ships in Wizardry 8
- The Space Shuttle in Ultima I
In Wizardry 8, it was largely explained by space travel to less technologically advanced planets, no?
It doesn't count as an anachronism if it's coherent within the fictional setting.
"long ago in a galaxy far far away" basically destroys the entire concept of this discussion.
I can think of very few fictional universes in which magic and technology are mixed in equal parts successfully. Star Wars and Dune are the only ones that come to mind. Every other attempt ends up being gaudy, stupid, or redundant.
If "any sufficiently advanced technology is indistinguishable from magic", why have both? It's almost always a failed experiment; Dune and Star Wars excepted.