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Interview Annie Carlson: From English Bachelor degrees to video games

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,553
Tags: Annie VanderMeer Mitsoda

You might know Annie Carlson as a former writer at Obsidian Entertainment who's worked on SoZ, MotB and other things we can abbreviate. Well, if you ever wanted to know more about her, there's an <a href="http://www.irontowerstudio.com/forum/index.php?topic=771.0">interview with her up over at Iron Tower Studios</a>. Here's a slice:
<br>
<blockquote>Good grooming and being awesome – but seriously, I think my career development at Obsidian can be marked by a few people having a lot of confidence in me, and giving me opportunities to excel. The first of these is the most awesome Kevin Saunders, who was the lead designer on the console title I started out on at Obsidian (rest its sweet beautiful game-soul), and who took over supervising my work on NWN2. I’d sort of been chucked onto the project haphazardly, and spent my first few weeks playing randomly through areas and giving feedback – Kevin gave me direction and a hefty responsibility when he gave me complete control of handling all the items in the game. At first I was kind of poleaxed (hurr hurr get it), but managed to get things in control and organized, and sort through a mess of several thousand items. I figure I did a good enough job there that the Powers That Be went “boy howdy, her head didn’t explode! Promote her!” and so it was.
<br>
[...]
<br>
It was a trick balancing the two games, particularly because my tasks on AP were so demanding, but basically after the standard work hours were done, I worked on MotB stuff, as well as coming in on the weekends. I have to emphasize that nobody made me do this, and actually at one point I had to assure the then-lead designer for AP that my work for MotB wasn’t endangering anything else. And it was a really interesting experience, and I’m glad I had a chance to contribute to it – and once again I owe props to Kevin Saunders for giving me such an opportunity.
<br>
[...]
<br>
Writing for SoZ was a unique challenge not only because Mask of the Betrayer was such a hard act to follow, but because of the nonlinear nature of the game and that I was specifically forbidden to do a lot of stuff that fans of the series expected – deep story, companions, etc. There were a lot of things I wanted to go into detail on, but there was a design directive to make conversations “wide” (i.e. a lot of decisions) instead of “deep” (a lot of nested dialogue). Shaping the story was something that was really done as a group, so there are more situations where I came into things with existing conversations and edited them into a final format rather than shaping them myself… adding personality and such to an existing conversation skeleton that is basically</blockquote>
<br>
It's a good interview and well-worth checking out.
<br>

<br>
Thanks <b>Vault Dweller</b>!
 

PrzeSzkoda

Augur
Joined
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Messages
632
Location
Zork - Poland
Project: Eternity
Not enough CAPITALIZATION. Doesn't sound like HER at ALL.

On a more serioze note, cool. It's a bit sad to see all the SNAFU going on - I'd imagine setting things straight could help. One of the reasons Troika went down, I persume, and I really wouldn't like to see Obsidian go that way (hey, I loved MotB and enjoyed the sozzy SoZ). The projects seem to lack management - whenever I run into such a mess in the translation biz where I try to make my monies, I'm outta there in a matter of seconds. It's impossible to get anything up to even PASSABLE standards in such conditions. How on earth can one expect to release something huge - like, say, the NWN2 OC, or Vampire: Bloodlines, or Arcanum - reliably stable and fucking consistent in such an environment? And schedules be damned, good schedules are flexible and good employees can adjust with relative ease.

Fuck, remember the interview with Kevin Saunders that VD did? And see why MotB was better? Sure, the scale was much smaller, but heck, focus and direction that MotB has - and the better overall management the project probably had, judging from what little I could grasp from all the Internet hoolabaloo - can be done on a larger scale.

Dammit, the SNAFU isn't "a bit sad", it's fuckin' AGGRAVATING. And now I'M capitalizing too. Damn you.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,107
One does wonder whats next for Obsidian? I think the studios fate depends on the sales of Alpha Protocol.

Expect Obisidan to hype AP as if their company depends on it, for it shall. Good luck to 'em, and hope they make it through!

(And then start work on an original, fantasy game ip with turnbased combat, full party pased char gen and an original ruleset. Or D&D 4e)
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,600
Good interview but it didn't answer the question I've been wondering - why did Annie leave Obsidian and what is she up to now?
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Slenkar said:
she was born a woman?
The photos she generally takes are from the worst angle possible - sideways.

She looks normal enough when she is actually looking straight onto the camera - as do most people.
 

Worm King

Scholar
Joined
Dec 7, 2008
Messages
706
"given that only about 11% of people in games are women"

Because the patriarchy suppresses them. It should be more than honest that we force studios to fire 40% of male developers and employ women.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
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Messages
6,547
Location
Idiocracy
Worm King said:
"given that only about 11% of people in games are women"

Because the patriarchy suppresses them. It should be more than honest that we force studios to fire 40% of male developers and employ women.

Who would do the programing? :D
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,044
AlaCarcuss said:
DemonKing said:
Good interview but it didn't answer the question I've been wondering - why did Annie leave Obsidian and what is she up to now?

Yeah, those questions were conspicuous by their abscence. I'm guessing she specifically asked, not to be asked?
She didn't. Such questions are simply not asked.

Marcelo21 said:
Where's Brian Mitsoda now by the way?
In an undisclosed location. He has kindly agreed to answer a few questions though.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,163
Location
Florida
they didn't let her implement the new MATERIA system into SoZ that she wanted
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
The reason was they were laying people off. Because NWN 2 and MotB made no moneyz...

Or they are spending too much on Shader v5.3 HD Gay Edition XTreem and Fy-sex 16.4 Ultra++ technologies for Alpha Protocol... which will do nothing to prevent it failing as an RPG.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,107
Why does she still have obsidian dev as her avata?

Hopefully she gets employed by Baslisk games or Bioware.

One reason I suspect she was hired was, in addition to he skills of course, was to give a nice image at confrences. (good lookin' chick lightens up the dev so to speak)
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Basilisk Games? "They" are not employing anyone. It's essentially a one-man studio like Spiderweb (he just got some help with art, sound from friends).
 

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