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Game News Announcing Underrail: Infusion, a new standalone Underrail campaign

ItsChon

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Steve gets a Kidney but I don't even get a tag.
R Builds are pretty much done at lvl 6 with Full-Auto.

We have Mechanical Pistols which absolutely suck balls in Dominating but you need just 2 feats to specialized on Energy Pistols or Chemical Pistols. I'm running such a build in another thread and it's working without 4 basic Pistol feats.

On the other hand, the new weapon-builds don't work without 6+ specific feats. See Swords with Flurry, Parry, Riposte, Ripper, Onslaught and probably 2 more feats. Because of this all Swords builds will probably be similar and foreclosed.

Honestly, I don't like the new retarded-proof streamlined build paths. There should be less weapon-specific feats and more multiple-weapons feats.
You're focusing on Swords, but both Shotguns and Spears are not nearly as feat dependent as you're making them out to be, and it's a shame you didn't dabble in either of the two as they are a ton of fun. My Spear build turned into my favorite build hands down, and Shotguns were up there as well.

Regardless, Toro is right in that there definitely were problematic aspects to Expeditions. I liked it much more than him and most others, but even I can acknowledge it had some weak moments that will hopefully be fixed in the coming stand alone DLC.
 

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