Andyman Messiah
Mr. Ed-ucated
Oh man, the Codex is finally heading to happy land! :D
This thread needs internat dramah...Locue said:Oh man, the Codex is finally heading to happy land! :D
You gonna bring it?Durwyn said:This thread needs internat dramah...Locue said:Oh man, the Codex is finally heading to happy land! :D
aweigh said:roshan said:MOTB isnt that great of a game... The combat is ridiculously easy, except for about 5 or so battles at the beginning, and you are still forced to autoresurrect after battle. Like other NWN/KOTOR games, you still cant enter most houses, and you cant attack whoever you want. Also, sometimes the game does not react to your actions well enough. The way I see it, MOTB is leagues better than any modern Bioware/Obsidian RPG, but certainly isnt old school.
None of the things you mentioned, except for the "react to your actions well enough" part, are necessarily required in a CRPG.
Starwars said:While we're busy gushing the game, let me just also say that the soundtrack of this game is pretty kickass. A very nice mix of ambient stuff, and melodic as well (for the city of Mulsantir for example). It's actually really great stuff, I just finished converting the BMUs for the game into MP3s.
Alexander is listed as audio director. I don't know if he did the soundtrack but I suppose it'd make sense, him being audio director and all. But whoever did make it sure did a great job.Callaxes said:The Deus Ex guy? That's interesting, I guess I'll end up giving the game a shot after all. Although it's not because of the music.
Jaime Lannister said:What does everyone think of the spirit meter, which seems to be the main target of game sites' criticisms?
Zomg said:I'm waiting for the game still, but I've seen people complaining about level 20+ characters that aren't supposed to be special people, "epic generic orcs" and so on. Obviously Obsidian is scaling content and narrative more appropriate for low-level characters up to soopa-Epic D&D power levels. In their defense they don't really have a choice - they have to spend the money making high-level spell animations and feat programming and so on, for modding and D&D autistic approbation, and not using it in the company campaign would never fly with a publisher.
Not even the Codex complains very often when a guy levels up from useless hick to living God in a nonspecific-but-short virtual time frame, which is the other side of the problem.
Jaime Lannister said:What does everyone think of the spirit meter, which seems to be the main target of game sites' criticisms?
It's a generally acceptable evil. They handle it well, though. You get the impression you're genuinely dealing with more dangerous groups, so the higher levels are waranted.
DM should never force something on his players
roshan said:I dont think the sort of monsters one battles reflects high level gameplay. Some of them shouldnt have been in the game at all. Gnolls? Students? Leopards? Wolverines?
Helton said:roshan said:I dont think the sort of monsters one battles reflects high level gameplay. Some of them shouldnt have been in the game at all. Gnolls? Students? Leopards? Wolverines?
Granted. A majority of battles, though, are with spirits which the locals revere. Maybe my ignorance of the setting helps, but nothing has jumped out at me and fucked up my enjoyment in this area.