merry andrew
Erudite
We want to play games, and learning about statistics is about as much fun as, well, doing mathematics.
We want to play games, and learning about statistics is about as much fun as, well, doing mathematics.
Section8 said:Todd Howard, executive producer of The Elder Scrolls series, has said of Elder Scrolls IV that, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go."
It makes perfect sense; you just have to consider the words in context.
- "taking" - To have sex with, esp. nonconsentual sex
I walked to in to see Stalin Brando taking a Siam shemale over the kitchen bench.
- "idea" - a theoretical notion, not yet put into practice
The very idea that there might be something more revolting than Tubgirl out there terrifies me.
- "virtual" - characterised by ugly use of polygons, limited interactivity, and utter disappointment (see virtual reality)
Dactyl Nightmare brings a virtual fantasy world filled with dinosaurs to wretched unlife.
- "as far as it will go" - the degree of sex acts willing to be performed by the participant
Anal was as far as (she) would go, which meant skullbuggery was out of the question.
So, now we correctly comprehend Todd's quote as "With Oblivion, we're raping the very theory behind a poorly realised fantasy world and subjecting it to as many perversions as it's willing to accept."
Now that's nextgen!
[edit] I know I shouldn't point out the obvious, but - "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go...and then nerfing everything across the board, because the combination of poor decisions with regard to production, and poorly optimised code means it won't actually run on the intended platform."
We want to play games, and learning about statistics is about as much fun as, well, doing mathematics.
Vault Dweller said:We are just not that interested in spending time reading and learning all about bafflingly complex systems of character stats and suchlike. We want to play games, and learning about statistics is about as much fun as, well, doing mathematics.
LlamaGod said:RPG Math is really hard like "15 + 2 = 17, which is less than 20. I needed more than 20 to break the door."
Zeb said:We had Generation X, then we had Genereation Y, now we have Generation ADD.
Accept it, times have changed. When we played CRPGs back in the late eighties, the general conception of "playing games" was different, as was the music, the movies. Look at video clips from that time: scenes were 3-4 times longer than they are now. I don't talk about technical quality here, but about our viewing habits served by the flicks back then.
Nowadays, the general attention span is much shorter than it was. Youngsters have no problem at all to understand stories told in cuts that are shorter than half a second. The same is true for advertising, the same us true for books, movies - and of course for games.
The audience willing to dig deep into manuals isn't as beig as it was back then. Gaming companies have to accept that, and if they want to survive, they have to adapt. Bethesda is already taking a step out of the ordinary with having a game that will take you 200+ hours to completely finish.
But this posting isn't about Bethesda, it's about the reviewer. Yes, he mightn't have a clue, but he is pretty representative for the gamers out there. No use in ridiculing him, that's just the way it is. Be gentle, people like us are becoming an outdated minority, and we arn't the target group for gaming companies anymore, at least not for the mainstream ones...
Bethesda is already taking a step out of the ordinary with having a game that will take you 200+ hours to completely finish.
Therefore I doubt the need to reduce complexity is as big as some make it out to be.
Pretty much everybody was addressing the reviewer, not the game itself.Solik said:Everyone knows that if an idiot likes something, then it must suck.
No use in ridiculing him, that's just the way it is. Be gentle, people like us are becoming an outdated minority, and we arn't the target group for gaming companies anymore, at least not for the mainstream ones...
GhanBuriGhan said:I am not so sure, Rendelius, there are games out there that are pretty complicated, yet widely successful take Civ IV, thats a hard game to really juggle all your options correctly even on intermediate difficulties. Likewise that reviewer that compared it to the options in racing games had a point too - it's been a while, bu I remember being completely clueless as to what the tuning options did, and that there were a ton of them - a very complex mechanic.
Sports management games are popular too, I take it, and those are pretty stats heavy games AFAIK.
Therefore I doubt the need to reduce complexity is as big as some make it out to be. Especially in a case where you can hide complexity so well, as in a CRPG, where most of it cna be behind the scenes.
LlamaGod said:No use in ridiculing him, that's just the way it is. Be gentle, people like us are becoming an outdated minority, and we arn't the target group for gaming companies anymore, at least not for the mainstream ones...
That's a perfectly good reason to ridicule him.
I find this-gen (good) movies and clips much better than the trashy '80s!Rendelius said:About "not needing maths":
Accept it, times have changed. When we played CRPGs back in the late eighties, the general conception of "playing games" was different, as was the music, the movies. Look at video clips from that time: scenes were 3-4 times longer than they are now. I don't talk about technical quality here, but about our viewing habits served by the flicks back then.
Not really. Take HARRY POTTER for example. The next volume could be 1500 pages and kids would still read it and probably like it.Nowadays, the general attention span is much shorter than it was. Youngsters have no problem at all to understand stories told in cuts that are shorter than half a second. The same is true for advertising, the same us true for books, movies - and of course for games.
true.dat but in most of games today you have tutorials and onscreen popup help and not huge manuals (which I LOVE) like in the old days. GTA:SA is also a game that it'll take a while to explore and finish.The audience willing to dig deep into manuals isn't as beig as it was back then. Gaming companies have to accept that, and if they want to survive, they have to adapt. Bethesda is already taking a step out of the ordinary with having a game that will take you 200+ hours to completely finish.