Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
I was just reading this review for the game and it sounds extremely cool.
It's an adventure game based on extremely obscure and difficult-to-find clues. There is alot of in-game text from pieces of paper and journals, and they all contain clues to the various problems in the game. The game does not spell anything out for the player, and often the solution to one puzzle might be in a random unrelated item in a whole different area. Everything works out in a rather twisted fashion wherein doing something in one place causes a staircase to appear somewhere else, or a door to a hidden room to be opened.
It also has some amazing dark and gritty visuals and that really add to the atmosphere.
I love stuff like that in games. I believe it's one of the main things that I like in games like Deus Ex or Betrayal In Krondor; the whole "clues leading to secret places" sort of stuff. I love the sense of accomplishment from solving obscure situations in games. I am especially intrigued by the comment made by the reviewer which says:
It's an adventure game based on extremely obscure and difficult-to-find clues. There is alot of in-game text from pieces of paper and journals, and they all contain clues to the various problems in the game. The game does not spell anything out for the player, and often the solution to one puzzle might be in a random unrelated item in a whole different area. Everything works out in a rather twisted fashion wherein doing something in one place causes a staircase to appear somewhere else, or a door to a hidden room to be opened.
It also has some amazing dark and gritty visuals and that really add to the atmosphere.
I love stuff like that in games. I believe it's one of the main things that I like in games like Deus Ex or Betrayal In Krondor; the whole "clues leading to secret places" sort of stuff. I love the sense of accomplishment from solving obscure situations in games. I am especially intrigued by the comment made by the reviewer which says:
Outcry is weird with a capital "W," as thick with atmosphere as a snowy night in St. Petersburg. Like a piece in one of its own puzzles, you can pick Outcry up, but good luck figuring out what to do with it.