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Anyone addicted to Morrowind?

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
I finally started playing Morrowind recently since the Game of the Year edition was so cheap. I have become sadly addicted to this game. I was wondering if anyone had similar experiences. The game is a total time hog. It's made me late to work since I had to stay up so long playing it. One Saturday I played for about 6 or 7 hours on and off, went out with my friends, came back around 1AM and played another 3.5 hours!

It's really disturbing. I can't seem to help myself. I was wondering if anyone else had experienced this "condition"
 

triCritical

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Jan 8, 2003
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Location
Colorado Springs
Morrowind has some very addictive ingredients. Mainly a freeform style that lets you do just about anything you want to do, same sort of thing that gets people addicted to GrandTheftAuto 3. It has a large variety of playing styles as well and it can be very immersive. Don't worry eventually you will lose your addiction and find that the game is rather shallow. Not to say that Morrowind is a bad game, it just that its a facade, and hopefully Elder Scroll 4 will have some more substance.

Still there is an amazingly large world to explore and believe it, or not there are many unique things in it. Its not carbon copied like many people say it is. What is carbon copied is the NPC's and this is what hurts the most. I think the game could have used a social AI algorithm that would have NPC's say stuff beside quest stuff and reputation stuff randomly, but based more on regional and racial lines. I think with more of a social structure, and better (not so redundant combat) MW could have easily been one of the best games ever made.

If MW could improve combat, more of a Daggerfall type of feel and more randomization to make things feel more unique, would be solid improvements. BTW, try some of the mods, they really change the experience.
 

Hawkwing74

Liturgist
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Jan 6, 2004
Messages
119
I have a few mods already, and you're right about the NPCs. There's really no reason to talk to them except for Barter, Training, and various quest-based topics. It's fun to taunt them though. :)

The game world seems huge, which is what impressed me the most.
 

Spazmo

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Nov 9, 2002
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Monkey Island
I hate Morrowind and regret buying it as much as I do Neverwinter Nights. It's real pretty and stuff, but there's no depth or substance behind that game. I could replicate the Morrowind gameplay experience by looking at screenshots and entering random fantasy sounding words into Google.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
MW is en empty game, I don't understand how somebody can get addicted to it, but that's just my opinion. The game is pretty and big and... that's about it. It gets boring very quickly.

Spazmo said:
I could replicate the Morrowind gameplay experience by looking at screenshots and entering random fantasy sounding words into Google
lol, good point, playing with Google is more fun :)
 

Otaku_Hanzo

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Oct 19, 2003
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The state of insanity.
If you're not turned off by the lesser graphics or the fact that there is no real room for modding, you might wanna try out Daggerfall. Beats the fuck out of Morrowind for gameplay anyday and I still am addicted to it even after 7 years of playing it. :D
 

DarkUnderlord

Professional Throne Sitter
Staff Member
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Jun 18, 2002
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28,520
Hawkwing74 said:
I finally started playing Morrowind recently since the Game of the Year edition was so cheap. I have become sadly addicted to this game. I was wondering if anyone had similar experiences. The game is a total time hog. It's made me late to work since I had to stay up so long playing it. One Saturday I played for about 6 or 7 hours on and off, went out with my friends, came back around 1AM and played another 3.5 hours!

It's really disturbing. I can't seem to help myself. I was wondering if anyone else had experienced this "condition"
You sound like me about 6 weeks ago. I was really "WOW" and quite enjoying it. Then after a while and a few quests where I seemed forced into doing something one way with no other option, I thought "meh" and ran off and killed lots of stuff. Even now, I've only wandered over the west side of the island, am a level 40-something Orc Rogue with potentially bad skill choices (I answered the questions) but am capable of killing anything with 1 whack. Sometimes, if I'm lucky, it takes two whacks. But that's only if i'm lucky.

At the end of it, I still play it and have fun hoarding stuff (I'm building up a collection of one suit of every armour and weapon etc in a place I emptied out of bad guys) but there's nothing there keeping me entertained. Combat is annoying (ever since I hit about level 13 and could take on whole towns with my 100 axe skill and Daedric Battle Axe, though combat was more fun back then), dialogue is meh (I don't remember anyone's names to find them again and sifting through the long lists of redundant subjects to find the one that screams "Give me quest?" just gets annoying), quests themselves are little more than item hunts or "follow the leader" as you run off and then have to wait for some slow NPC to follow you at snail-speed so you can "escort" them, and well... that's all there is really. In the end, I even edited Creeper in Caladon to have 500,000 gold so I didn't have to do the mundanely stupid buy-sell-sleep 24 hours-buy-sell-sleep 24 hours crap just to sell ONE lousy Daedric sword worth some 48,000 or something ridiculous.

To sum up, it's a kinda fun game but in the end, after a few weeks playing and realising that everything is the same (Oh yay, yet-another-egg-mineâ„¢ or yet-another-daedric-ruinâ„¢ or yet-another-smugglers-denâ„¢ or yet-another-tombâ„¢), combat is boring and dialogue is uninteresting, all I can say is "meh".

... and I did used to be addicted like you. Just another 10 minutes... and then 3 hours later... Just let me finish this... another 3 hours later... Maybe I don't need sleep tonight?
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
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Location
Lisboa, Portugal
Morrowind is nice for a while, until you see there isn't many interesting things to do. Sure, you can explore. You can live out as a thief, or a mage who makes and sells potions, or an enchanter who sells enchanted items, or as a hunter who lives off the land. That's a good concept for people who don't mind the game never ends, and want to simulate a character's life in it. Still, its a rather pointless thing, and a rather stale world, unfortunately. The fact i wasn't allowed to be a smuggler or to peacefully deal with them (instead being beaten to a pulp each time i walked into a cavern), or why i wasn't even able to side with some characters which actually were more interesting than the goody good ones (and instead i'm bound to be a good guy), ruined it for me. The day i got to level 130 was also kind of an exclamation mark to the entire effort i'd invested in it, stopping it dead on its tracks.

I'll be honest, i'm currently replaying it (about 6 months after i had stopped), but i'm just trying out several enchantments and such.
 

Diogo Ribeiro

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Jun 23, 2003
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Location
Lisboa, Portugal
Also, if you haven't already, besides getting the official patch, try going here for a plugin which fixes some quest problems (like the Quarra Clan problem). It also has a journal fix.
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
Morroiwnd was very fun and immersive to me for the first couple hours - probably cause of the 1337 graphics. However graphics don't last. Pretty soon the wow effect wears off and then you just don't care anymore. Pretty soon one starts noticing that all the quests are essentially Fedex quests that don't even have flowery narration to make them appear somewhat more interesting. Even if there are different ways to solve some of the quests, it is hardly entertaining enough to overcome the game's problems. The dialog is crap, you have to communicate through keywords. The combat is crap, although it is addictive occasionally to make yourself some ph47 l3w7 and then kill stuff in two or three wacks. Ooh, that's another problem with the game - very quickly you just become too powerful, it was barely 10 hours into my game when my character could already easily kill off those dremora lord thingies. What I am confused about is why Bethesda chose to dump the random quest/dungeon/NPC generator systems found in Daggerfall and instead develop each and every quest, dungeon, and NPC on their own. I did not like Daggerfall, but only a fool would not see all the new and interesting things it brought to the table. It seems to me that if they used up to date random generators for Morrowind it would turn into quite a game.

Pretty soon it becomes obvious that all the BS written on the box is just plain and simple a lie - you cannot be any kind of character you can imagine, the world isn't immersive at all, and the storyline, just like the rest of the game, is nothing but a long session of fetch quests. Yuck.
 
Joined
Oct 22, 2002
Messages
1,256
Location
Chicago. And damn anyone who is not the same.
Spazmo said:
I hate Morrowind and regret buying it as much as I do Neverwinter Nights. It's real pretty and stuff, but there's no depth or substance behind that game. I could replicate the Morrowind gameplay experience by looking at screenshots and entering random fantasy sounding words into Google.
All too true. IF I want to wander around in a fantasy world, Ill just OD on Acid.
 

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
Otaku_Hanzo said:
If you're not turned off by the lesser graphics or the fact that there is no real room for modding, you might wanna try out Daggerfall. Beats the fuck out of Morrowind for gameplay anyday and I still am addicted to it even after 7 years of playing it. :D
Will it run on Windows XP?

Also, for those who hated it, what is the alternative? I'm always looking for good RPGs.
 

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
Role-Player said:
The day i got to level 130 was also kind of an exclamation mark to the entire effort i'd invested in it, stopping it dead on its tracks.
There isn't a way to gain levels after all your skills are full, is there?
 

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
Vault Dweller said:
What did you play? What do you like in RPGs?
I'm definitely a Bioware whore.
Planescape: Torment, Baldur's Gate, Icewind Dale, KOTOR
I can't think of other RPGs at the moment for the PC that I enjoyed.
 

Diogo Ribeiro

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Jun 23, 2003
Messages
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Location
Lisboa, Portugal
Hawkwing74 said:
Role-Player said:
The day i got to level 130 was also kind of an exclamation mark to the entire effort i'd invested in it, stopping it dead on its tracks.
There isn't a way to gain levels after all your skills are full, is there?

I don't think so. However this happened because of both an exploit and a bit of distraction on my part. I had Block set as one of my main skills and was rich enough to buy the damn island, so i had Shardie at Fort Buckmoth train me in the remaining levels of my Block skill. I didn't notice at level i was exactly, but kept paying her to increase it. When i noticed i was investing on an exploit i immediately stopped, but had gained enough experience to reach the 130th level. Unfortunately by then, the damage was done.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Actually, Black Isle made some of these games, but anyway does that mean that you like RT combat only? Well, I recommend Daggerfall although it aint as pretty as MW, but the gameplay is much better. I also recommend Fallout, Arcanum, Geneforge, and Prelude. These games can help you figure out whether you like true role-playing or prefer adventure games like the ones that you listed. Nothing wrong with either choice but you gotta know what you like to avoid disappointments. ToEE was good if you like TB tactical battles, the rumors about gamestopping bugs are highly exaggerated, it's hardlly more buggier then KOTOR. Let me know if you played those games, and what you think of them, and based on your answers I'd be able to recommend you something else then.
 

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
How can you not consider Baldur's Gate an RPG?

Anyway, Fallout 1 and 2 of course were great. Arcanum was buggy and boring for my tastes. I'll look into the others.
 

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
LlamaGod said:
Hawkwing74 said:
How can you not consider Baldur's Gate an RPG?

Because it sucks and it's just a silly run with half-assed D&D 2nd Edition rules?
Oh that's intelligent, so its a sucky RPG then. It's still an RPG.

Hawkwing74 said:
Arcanum was buggy and boring for my tastes. I'll look into the others.

http://downloads.gameplanet.co.nz/dl.dy ... /2914.html Go there and how can you say it's boring and defend Baldur's Gate in the same post, eh?
So they came out with a patch for Arcanum? What does that have to do with anything?

I'd be surprised if a computer game existed that didn't have a patch.
 

Elwro

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Dec 29, 2002
Messages
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Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Hawkwing74 said:
Role-Player said:
The day i got to level 130 was also kind of an exclamation mark to the entire effort i'd invested in it, stopping it dead on its tracks.
There isn't a way to gain levels after all your skills are full, is there?
As Roleplayer said: if you pay for tuition, your skills don't increase, but the experience counter goes up - so you can gain levels.

I got immensely immersed in Morrowind for a month or so. I loved the game world. I liked the plot. I disliked the dialogue and didn't mind the combat. I still think the game is great for an explorational FPP (MW would be far worse in other mode) CRPG. And you know, I played another type of character, joined different guilds and it really was a different experience.
But the really good thing about it is the toolset. Scripting is potent and easy if you know Pascal or any other language. The idea of plugins based on one *.esm file is very good - the world gets more and more detailed (of course 90% of mods is shit, but there are notable exceptions).
I fixed a few bugs with the toolset, too. Right know I don't play the game frequently, but I'm a member of a modding group. In fact, I'm going to do some translation work on a big mod.

So it's not uncommon to get addicted to MW. According to one of my friends, I ruined his career as a mathematician by introducing him to the game. While he stopped working on a certain problem in order to play stupid games, some guy from the other end of the world solved it. But hey, it's not my fault.
 

Hawkwing74

Liturgist
Joined
Jan 6, 2004
Messages
119
Do you know any good modding sites? I've found a couple but they had lots and lots of dead links.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I sense disturbance in the force :) It's been awhile since we've had our monthly debate :"what the hell is an rpg" and the poll: "which game has more role-playing" :lol:

Anyway, Ausir, ToEE is a dungeon crawler that focuses on combat role-playing offering tons of different options and character builds. Of course if someone always plays it with the vanilla setup: fighter, ranger, cleric, rogue, and wizard; it gets boring quickly, it shines when you use different combinations made with rp in mind, especially when you chose not to specialize in uber weapons you know of, but in something else, substituting ph4t loot with your skills and point-bought abilities.

Hawkwing74, regarding BG, I don't consider linear games role-playing, and BG is no exception. The fact that you can choose your own class and gain some exp after killing monsters doesn't equal role-playing. I'm not saying such games are bad, I liked BG myself, as an adventure game with rp elements.
 

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