Elwro said:
Hawkwing74 said:
[I have definitely encountered this problem. Why didn't they plan past level 20?
Yeah, it's strange. If you look at the game files with the editor, you'll see that wandering mosters tables have only a few fields, and the 'hardest' monsters begin to generate when you're lvl 12 or 13. It's beyond my comprehension why weren't the lists extended a few times.
There are several things in Morrowind that strike me as odd, along the same lines:
- Each faction has two primary stats, such as strength and endurance for the Fighter's Guild, but you do not really need high values in these stats to advance through the ranks. In fact, any character can join any faction because the stat requirements start at 30 and the lowest stat you can start with is 30.
- Any character with some gold can offer bribes to raise anyone's disposition, which makes many quests really easy. Your chance of success is based on your Mercantile skill, but even with a skill of 5 (out of 100) you succeed most of the time.
- Anyone can pick up a full set of master quality alchemy equipment for free in Caldera, which makes the apprentice and journeyman quality totally redundant.
- With a few exceptions, your skills rise very very fast up until about 60. You can easily get through the first 6-10 levels or so because skills raise all the time and that causes you to level up. Most of the critters in the game are level 1 to 10, yet you can get to level 10 so quickly that these critters are little more than a nuisance.
- Unlock scrolls are found in crates all over the place, and when you get to level 15 or so you will find maximum level unlock scrolls all the time. This makes the Security skill and the Open spell pretty redundant.
- Speaking of security: You only need 50 security skill to pick every lock in the game and you can disarm 90% of all traps with only 5 security skill. Even if you are stupid enough to set off a trap, they hardly do any damage. Why even bother having traps?
- Unlike Daggerfall, you can join almost every faction in Morrowind and even opposing factions do not seem to care all that much. The only choice you have to make is which of the three Great Houses to join.
- Even if you don't join a faction, you can use almost all services that the faction offers. This means that there is no real reward for joining a faction except for the stronghold and any special items you get via faction quests.
- Combat is easy beyond level 5 for warriors and maybe level 10 for thieves and mages. The "boss" type fights you have are a joke. I was dreading meeting a Dagoth with my level 10 imperial but when I finally did he was a walkover. And it turned out he was the most powerful Dagoth except for Dagoth Ur.
IMO this all points to one thing: that the game was meant to be more challenging and more involved but some Bethesda suit decided that they would sell more copies if the game was more "accessable" (read: unchallenging).
Thank god for the editor. At least you can download player-made mods that fix most of the above issues.