Diogo Ribeiro
Erudite
Wasn't bribing someone related to Speechcraft, and not Mercantile?
Aside that, that is a good summary of some nuisances.
Aside that, that is a good summary of some nuisances.
I can just imagine you at friend's place. Your friend walks out of the room to get a cup of coffee / tea / beer and while you're left alone in the living room... "Ahh, free TV! *yoink* Free DVD player! *yoink* Free special collectors edition of the Matrix. I hate it personally, but I know someone I can sell it to for $500 *yoink*". You evil, evil thief you.Role-Player said:An Alchemy-based mage can get a complete Master set of apparatus in Caldera, for free, as they're behind an unlocked door in the Mage's guild.
What, that guy I gave 500,000 gold just so that didn't have to play the selling game with every tradesman in the game? Yeah, I cheated so sue me. I really can't be fucked walking around with a 48,000 sword and vainly looking for someone who has that much gold for me to pass it off to them.Role-Player said:Let's also remember the Creeper
DarkUnderlord said:What, that guy I gave 500,000 gold just so that didn't have to play the selling game with every tradesman in the game? Yeah, I cheated so sue me. I really can't be fucked walking around with a 48,000 sword and vainly looking for someone who has that much gold for me to pass it off to them.
Nutcracker said:Can't say that i am really.
Agreed.Fucking necromancers.
morrowind's main quest sucked but it was okay since not many people even finished it. It was an addition. The 'real' gameplay came from exploration and I enjoyed it greatly. It wasn't the quality of Gothic or anything similar, but still alright enough to keep me interested. Overall, it's an okay game, the best Bethesda ever made, but nothing spectacular.Part of the Morrowind difficulty problem is that the world is so damn big, with so damn many things to do, that you can easily be level 30 before you advance very far along the main plot. That's a serious problem inherent in creating an appropriately-challenging main plotline when you provide so many sidequest opportunities. That said, I still occasionally found Morrowind challenging with the difficulty slider at the maximum.
I loved Morrowind simply for the feeling of exploration (though I haven't been able to bring myself to finish Bloodmoon - one of these days, no doubt). You really felt like you were inhabiting a world, at least from a geographical and architectural perspective. It got the physical aspects of the game world down, better than any other game I can remember; alas, it failed miserably at the social aspects of the game world.
I still remember crawling around the alien and hostile landscape when I was only level 2 or 3, watching the sun set through the mist. That's more than I can say for most games.
This is the most badly aged post on the entire Codex.If MW could improve combat, more of a Daggerfall type of feel and more randomization to make things feel more unique, would be solid improvements. BTW, try some of the mods, they really change the experience.
Depends. I wouldn't say no to randomized low- and mid-level magical items. Stoneshard's demo was kind of cool because you could get different items each run.This is the most badly aged post on the entire Codex.
Years of procedural generation games have proven that, if anything, randomization makes things feel significantly less unique.
It's good until the Cavern of the Incarnate, which in a way is the climatic moment of the MQ. Everything afterwards is mostly tedious with the only exception being the moment you meet Vivec.morrowind's main quest sucked
The 'real' gameplay came from exploration
The 'real' gameplay came from exploration
Yes but you also need the MQ at least in your first playthrough, to give you a sense of the world and stitch it all together.
Yep, it's a not uncommon experience with Morrowind. Start a character, explore, soon enough you're level 40 and you realize you haven't done anything meaningful or worth remembering.I've spent hundreds of hours in this game and never played it
I no longer download many mods, but I've always used this site ("Morrowind Summit"):
http://www.rpgplanet.com/morrowind/
which has a huge plugin database. I never had any problems.
Honestly I think this aged worse... oh wait, it's from the same post:This is the most badly aged post on the entire Codex.If MW could improve combat, more of a Daggerfall type of feel and more randomization to make things feel more unique, would be solid improvements. BTW, try some of the mods, they really change the experience.
Not to say that Morrowind is a bad game, it just that its a facade, and hopefully Elder Scroll 4 will have some more substance.
Never neglect your fatigue.That's just what Morrowind needs, more RNG.
*swing at mudcrab*
MISS
*swing at mudcrab*
MISS