obediah
Erudite
- Joined
- Jan 31, 2005
- Messages
- 5,051
Vault Dweller said:Not how I see it. There was only a handful of people who were interested, and I had to improve the graphics to the point of throwing the download limit out to get more people interested.obediah said:but to look on the flip side - you're giving the finger to those here who posted that download size was a serious issue, in an attempt to drum up additional sales from graphics whores.
I'm sure you don't see it that way. And to be honest neither do I. I think it's unfortunate that the reality of money has to interfere with the design at all, but my concern lies with whether the change will work, not your motives. I just brought it up because it was another angle to look at it from.
Possible, but I'm not after max sales, I'm after min sales that would allow me to keep my team and afford more art (see the overly simple character screen).
My guess is you're going to have to decide on whether or not to make a second game before you know if this one is a success. As a first time indie release, I would expect sales to build slowly It would be a shame to give up on the project only to have sales pick up a few months later. I'd be really tempted to get something playable out regardless of graphics just to get buzz and feedback.
Well, the reaction at the Codex has improved a lot when we posted the new screens, and reached its peak when I posted the animations. If I can improve the graphics without taking anything away from the gameplay, why not?I have serious doubts that fancy graphics are going to increase your market substantially.
I do enjoy pretty graphics. I was questioning the premise that redoing the graphics and then releasing, checking sales and going on from there is a quicker and safer path to $$$ than releasing in 2D and then diving into the revisions. But I'm not an expert and don't know the details, so I'll have to assume you've thought this through yourself and not made a retarded decision.
There were quite a few "graphix sux" comment, but it's not the problem. The problem was that only 2-3 people were interested.I can't find that thread on their site - only the long one where 3 people said they liked it, 1 person said the grafix sux, and 127 people said the Codex were a bunch of Diablo loving puds.
So you're hoping that people weren't even taking the time to look over the game because it was ugly, so with a pretty screencap, more people will read about it, follow development, download the demo, and purchase the game? It sounds reasonable enough, I just can't imagine how anyone hungry for a game like this could have the luxury of being a graphics snob - but then I never have been able to figure out people, so I hope you're right!
Anyway good luck again, and as long as I don't need a paypal account you've got 1 sale.