Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
2APs to open, once it's open you can do whatever you want for as long as you want.Human Shield said:How many AP does it take to open the inventory in battle and can you do unlimited stuff when it is open like in Fallout (exploitable IMO)?
We'll play with it.I would like to see 2 two-handed weapon sets. I think that is a good amount for being able to carry on your person instead in your backpack. With a smaller AP cost to switch between them because you can holstering and unholstering stuff instead of digging it out of inventory.
Imo, it removes some strategical element and importance of each individual weapons. Let's say you are about to start combat. Would you go with a 2h weapon to cut through armor or 1H + shield for extra protection? Or weapons melee/ranged combo for versatility? Or a powerful 2H ranged weapon to snipe them off before they get close to you? Each choice has a strength, each choice has a weaakness.So you could spend 1 AP and put your sword away and grab a healing potion from your belt and if using the potion takes the rest of your AP you still have a shield out. Or if the enemy is coming at you from a distance you can switch your shield for throwing knifes using the rest of your turn to throw and then on your next turn you can spend all your AP with the sword in your other hand, trying to kill him quickly and risk not having your shield ready.
Adding another easily accessible set make that choice less meaningful, it's like being able to give 2 answers in dialogue: here is my first choice, here is my second choice. Let's see what I get. Doesn't make a lot of sense.