Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
<>. It happens automatically. Basically, it's a "save a hostage" quest. You could do it a number of ways, from brute force to assassination to negotiating the ransom (and making a nice profit on the difference if you have the skills) to asking someone else to help out to helping the guards by scouting the place. How helpful you could be to the guards is determined by your stats/skills via automatic checks like the one above.Zli said:One more thing... I've noticed the Perception check on the bottom left. Is that made automaticly when you enter an area or do you have to click somewhere? And is it a roll, or just an ordinary <> ?
Sure, we can reduce it as it was before if that's what you guys prefer.hussar said:So far so good. I'm curious about the transition from the game screen to the dialogue screen though. Now it seems as if the dialogue interface almost completely takes over the screen, maybe something less invasive would work such as not reducing the game screen so much.
Yeah, agree. That area kinda sucks and unfinished. We'll tweak it.Also the NPC dialogue sort of blends in and looks more like a description of something as it took me few seconds to see what the character was responding to.
We'll consider it. I'd hate to waste any more time now on pretty stuff but if we have time, we will.Zli said:Those trees were the first thing I found, but it could be done much better. I'm no Cézanne.
Vault Dweller said:
Spacemoose said:I also think there should be some kind of faint background picture for the dialogue screen.
Other than that, it looks sweet. As others mentioned the dialogue options are very very good. This looks like what I have been waiting for since... a long time! :D