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AoD October Update

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
Welcome to a new monthly AoD update! Since the point of these updates is to show you what we have been doing and our progress with the game, we decided the post the changelog of all fixes, changes and improvements made to the game during the Beta process. So, without further to do, the changelog for AoD:

Fixes:

- Fixed swapped values for trading and lore.
- Male and female thieves have the same starting stats.
- Fixed throwing and dexterity checks in the thief vignette.
- Master/Mistress gender tag fixed.
- Fixed minor passability problems in Teron.
- Fixed minor issues with shields.
- Now it's possible to save the game.
- Now you can't access Cassius hovel exit from the AG1 one.
- Fixed cameras for the MG questline.
- Fixed the lag when the mission starts, still need to hide some of the model loading.
- Critical stat damage show correct values when under 4.
- Multishot is fixed.
- Can't kill opponents more than one time with dagger flurry.
- Character models skin was being rendered twice. Fixing this netted a 10% increase in performance.
- Fixed sneak check in thieves vignette.
- Fixed issue when offering taking out the mine to the bandits.
- Fixed etiquette check when joining Daratan.
- Fixed issues with savegames.
- Fixed persuasion check in Antidas dialogue in MG3.
- Fixed issue with dialogue about the mandate in TG1.
- Fixed some camera issues in Dellar and Antidas dialogues.
- Fixed and redesigned the MG3 quest.
- Corrected lots of typos.
- Feng disappears after betraying him with Cassius.
- Now you can see the bandit leader when sending them to take over the mine, plus fight him.
- Fixed some broken logic in the mine and bandit quests.
- Added a way to see Cassius when he joined Daratan through Dellar.
- The TA is working now. Check for issues.
- Fixed bug with not being able to leave the inn room when loading a savegame inside it. Fixed other instances of this bug.
- Fixed the "immortal character" glitch.
- Fixed issues with Whirlwind.
- Fixed issues with party system.
- Fixed some problems with the civil AI when loading a game.
- You can't access Cassius hovel exit from the AG1 one. For real this time.
- Fixed some issues with grids and terrains.
- Now Feng removes the eye of thor-agoth from you.
- You can start IG3 after completing MG2 by choosing to betray the MG.
- Fixed a loop with Linos and Antidas when you avoid getting expelled in MG3.
- Fixed issues when cheating Mercato in MG1.
- Fixed an issue in AG1 with floating weapons when finding the documents.
- Giving the gold to Esbenus removes it from your inventory.
- The bandits take the gold when they ask 600 for the prisioner.
- Cado now takes the goblet from you.
- Fixed issues with the option of sending the raiders to attack the mine.
- Fixed issue with Dellar giving you the quests again when saving Cassius.
- Added the check for the Daratan ring at the gate in TG3.
- Intimidate line in TG3 against the mob now works.
- You can't show the mandate to the mob in TG3 if you never got it.
- You get gold from Cado after TG2.
- Fixed doors in the fort.
- Fixed camera problems in IG1.
- Fixed some issues in the mercenary vignette.
- Fixed Teron staying at night when escaping the mine sneak sequence.
- Fixed the lack of lore check in recognizing the tube at the mine outpost.
- You can't show the mandate to gate guards in TG3 if you never got it.
- Fixed the bodycount check with Antidas in the TA.
- Killing guys in the TA now adds to bodycount.

Changes:

- Gave ranged characters more ammo.
- Increased starting gold.
- Thugs in mercenary and drifter vignettes are slightly weaker.
- Added some more skill points in character creation.
- Cassius is now spawned when Feng tells you about him, and you have an option to exit the conversation. If you finish a guild questline, the quest is autoresolved (enough time has passed for him to finally meet Antidas).
- Added monetary rewards for several quests.
- Added an option to back away from the fight with the thugs in the mercenary and drifter vignettes.
- In the AG1 fight, "Best weapon" gets no longer auto-equipped.
- Minor changes to starting skills.
- Changes to the THC formula.
- First Daratan Quest implemented (there is a draft of the implementation of Q2, but it's not finished, don't report bugs about it).
- Changed where SP are gained in the MG3 quest.
- All the Daratan quests are implemented.
- Added a "ring" in the fort for the fight in IG1.
- Some small changes to target selection for the AI. Should be a little less stupid now.
- Made some changes to the equipment of the Raiders in the raiders camp.
- Whirldwind now THC by 10% (was 20% before).
- Much higher camera height.

Improvements:

- Improvements to the character screen looks, plus now has descriptions for all stats and reputations.
- Now you get a description overhead text when you are near an important location.
- When you enter an important building for the first time, you get a description of it.
- Camera can zoom closer and tilt a little more.
- Made walking and running speed faster.
- New shadow distance algorithm, with sharper shadows at no performance loss, plus better performance at tilts higher than 45º and it's more fexibile, allowing other camera angles without graphical artifacts.
- Added a new model for Feng's house, making it stand out more.
- Improved the looks of the area around Feng's house and the inn.
- Made it clearer in the loremaster vignette that a night passes.
- Made better transitions in TG1.
- Expanded the loremaster vignette, adding the option to buy an artifact of the olden days.
- Added the option to go to Feng in Assassin Vignette.
- Added an extra conversation with Feng about guilds if you are his apprentice.
- Improved the look of the terrain in the Plaza.
- Added some ambient sounds (thanks to GhanBuriGhan). More to be added.
- Added a storyteller at the inn, who fleshes out the lore of the game.
- Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();
- Added some extra sounds. Will add more later.
- New Intimidate checks: They include checks to body count, combat reputation and stats like strength, dexterity and constitution.

Plus a couple of screens for you graphics whores:
 

Tycn

Savant
Joined
Sep 11, 2009
Messages
1,852
Location
Prosper Land
Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();

Bloom confirmed?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Tycn said:
Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();

Bloom confirmed?
It is 2011 duuhhh! If you don't have bloom, your game is shit. :M
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Like this? :smug:

3431506865_00f47e4195.jpg
 

Wild Slop

Arcane
Joined
Sep 10, 2006
Messages
2,309
Location
Crow's Nest
Looks fantastic.

I fired that combat demo up a few days ago (tried it before some time back) but this time I actually was able to finish. I found it very challenging, even got angry at one* point. It only served to make the victory that much sweeter.
I guess recent years of playing unchallenging games left me pink and quite tender.

Anyway, though never forgotten , for sanity purposes I shelved following this game's development in the back of my mind for a while. I think I'm going to stop doing that now and start eagerly waiting like a child for Christmas.
Now I've got a AOD desktop and my eyes are bloodshot from too much Iron Tower forums. I think I'll start to limit what I allow myself to see there as I would like everything to be as fresh as possible.

*deception
 

Butcer

Dumbfuck!
Dumbfuck
Joined
Jan 17, 2011
Messages
151
Smells like vapor
 

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