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are ppl giving 2 worlds 2 high scores bc of gfx lik oblivion

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
yes.
 

bonescraper

Guest
No, not because of the graphics, because honestly, this game looks like shit.
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Even moar bloom = higher score

The game is better than the first one, magic especially is quite improved and fun, but the exploration is lacking since the world is actually smaller than in the first game, the combat, while theoretically reliant on a bunch of skills, is still mostly a matter of mashing the LMB (only the block breaking skill is useful, the others are a waste of time when you could be mashing the LMB and inflicting damage), and the quests are nothing special. I'm enjoying it for now since I occasionally need a brainless hack 'n slash fix, but overall it's merely decent. The loot -- a big part of this kind of game -- isn't even that good (I think it's level-scaled, not sure), and dungeons produce underwhelming rewards. I also miss the first game's simple but addictive ability to stack the same weapons together to increase their power; TW2 instead has a boring and tedious crafting system.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,249
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Again with the main island.....TW had multi content that was NOT in the main game as well. The difference is that the developers here decided to put the content in the context of the main world as opposed to just loading up a separate disjointed area.

What's the problem? If they never put the big island on the map or world and instead just had it load separately for multi, none of this whining would be occurring!

Like this they can also add single player content easily in DLC/expansions with a land already existing.

Give it a break with the 'hurr durr empty island' thing...
 

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