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Are there situations in combat that should lower XP rewards?


We all know that you can solve quests in various ways and those offer different XP rewards. But combat XP remains the same.

Now, should the player receive smaller amounts of XP - for example - your party members were hurt terribly or died, you used a minigun to kill a rat as a 18th level character, etc.

What do you think?


Sep 25, 2012
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Depends on the objective of the fight in question.

This ties in with having objectives in a fight that are different from- kill 'em all.


I dont know... really, seems like a thing that is a bit too much work while its not really that important - and there are tons of other much more important things to work on.

I would like to see some diminishing XP returns to minimize grinding of xp from various critters and random encounters in a specific area, but other then that i guess the usual xp system is ... ok?

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