Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
He said it!FeelTheRads said:Then take dialogue options out completely if they don't matter at all.
The dungeon crawlers have won!
He said it!FeelTheRads said:Then take dialogue options out completely if they don't matter at all.
FeelTheRads said:Also, you said that the character should be free to do what he wants in spite of anything he said... which is fucking stupid.
Then take dialogue options out completely if they don't matter at all.
How so? A character is free to promise to save a princess and immediately forget about that. A character is free to complete a quest nicely and kill the questgiver immediately afterwards. Characters can, you know, lie. And change their minds. And just act irrationally.
This (as they say).mondblut said:Why, limiting fluff and information gathering to reading books alone is boring. A bunch of NPCs giving away clues are perfectly okFeelTheRads said:Then take dialogue options out completely if they don't matter at all.
Seriously what the fuck? I'm assuming this wasn't written by anyone involved in actual game development.
(Hory) It's about categorizing players based on their preferences and expectations from the RPGs they play.
Jaime Lannister said:Smarts said:Gamist-Narrativist. Good story, good presentation, fun game, please. Realism can fall by the wayside.
Agreed. Realistic games usually tend to be the least fun, with a few exceptions like Operation Flashpoint.