Hoodoo
It gets passed around.
- Joined
- Jun 5, 2009
- Messages
- 6,700
Havn't really seen an RPG were you play as a soldier in an army and was wondering how you would do it. So I got thinking and came up with a kinda layout;
Starting off the game would be pretty basic with you picking your characters stats and then the recruitment officer suggesting a place for you (archer/skirmisher/heavyguy/etc) but ultimately the choice is yours (could pick slow and dumb stats and pick archer anyways)maybe could have minimums of stats for each role but a speech check that lets you convince him your capable or something like that)) Levels would be gained maybe instead as ranks and experience measured as capability or reputation that you have gained by your deeds.
After that you'll be taken to a boot camp for a tutorial, tips n tricks kinda thing depending on what you chose, choose your perks through some c&c events and from there thrown into the war. Maybe on route to the frontline your convoy is ambushed, or you liberate a town from bandit gangs, arrive at the frontline in nick of time to reinforce an overrun section or ordered into a small skirmish/infiltration thing, somekinda small scale battle to ease you into the combat. From there varying offenses / defenses you will take part in while rising through the ranks, maybe ending in a big chaotic cityfight as you make the push into the enemys capital. Killing innocents or dealing mercilessly with oponents(basic example)
to please a bloodthirsty captain or sparing them and making a unlikely ally could be c&c.
Inbetween battles you could walk around camp and befriend people / make enemies, maybe challenge higher ranks to duels or fight / be sneaky to raise your reputation.
Since large scale battles would work differently than normal rpg battles
Hails of arrows could be decided by stats like Luck+ Agility
Being targeted in a melee could be decided Luck - Endurance/Strength (largest target)
Whether you take the frontline of a battle formation could be a speech check
Avoiding horse trampling Perception + Agility etc,etc
Im not sure how retreating and morale would work but should probably be put in. :\
Ive imagined this as turnbased with alot of tweaks to accomadate for the amounts of people (only things directly involving you would be animated with the rest done instantly and recorded in a log that you could access by clicking( Maybe Perception could factor in to this as a stat ie how far and how much you can take in that is happening around you)) and in Roman times with very little fantasy (enchanted weapons and maybe some Greek mythology(no creatures) probably being the maximum)
This is pretty basic though
So, how would you make a soldier rpg?
Starting off the game would be pretty basic with you picking your characters stats and then the recruitment officer suggesting a place for you (archer/skirmisher/heavyguy/etc) but ultimately the choice is yours (could pick slow and dumb stats and pick archer anyways)maybe could have minimums of stats for each role but a speech check that lets you convince him your capable or something like that)) Levels would be gained maybe instead as ranks and experience measured as capability or reputation that you have gained by your deeds.
After that you'll be taken to a boot camp for a tutorial, tips n tricks kinda thing depending on what you chose, choose your perks through some c&c events and from there thrown into the war. Maybe on route to the frontline your convoy is ambushed, or you liberate a town from bandit gangs, arrive at the frontline in nick of time to reinforce an overrun section or ordered into a small skirmish/infiltration thing, somekinda small scale battle to ease you into the combat. From there varying offenses / defenses you will take part in while rising through the ranks, maybe ending in a big chaotic cityfight as you make the push into the enemys capital. Killing innocents or dealing mercilessly with oponents(basic example)
to please a bloodthirsty captain or sparing them and making a unlikely ally could be c&c.
Inbetween battles you could walk around camp and befriend people / make enemies, maybe challenge higher ranks to duels or fight / be sneaky to raise your reputation.
Since large scale battles would work differently than normal rpg battles
Hails of arrows could be decided by stats like Luck+ Agility
Being targeted in a melee could be decided Luck - Endurance/Strength (largest target)
Whether you take the frontline of a battle formation could be a speech check
Avoiding horse trampling Perception + Agility etc,etc
Im not sure how retreating and morale would work but should probably be put in. :\
Ive imagined this as turnbased with alot of tweaks to accomadate for the amounts of people (only things directly involving you would be animated with the rest done instantly and recorded in a log that you could access by clicking( Maybe Perception could factor in to this as a stat ie how far and how much you can take in that is happening around you)) and in Roman times with very little fantasy (enchanted weapons and maybe some Greek mythology(no creatures) probably being the maximum)
This is pretty basic though
So, how would you make a soldier rpg?