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Interview Ashes Q&A at RPGDot

Saint_Proverbius

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Tags: Ashes: Two Worlds Collide

There's a <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1187">new interview</A> at <A href="http://www.rpgdot.com/">RPGDot</a> discussing the recently announced <A href="http://ashes.lalista.org/">Ashes: Two Worlds Collide</a>. Here's a little bit about the turn based combat, because it interested me:
<br>
<blockquote><b>RPGDot: Ashes goes against the trend of real-time combat and opts for turn-based combat. Could you please describe this in more detail? How do "smart turns" work?
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<br>
Resle:</b> Going against that trend isn't easy. Especially because I couldn't stand the modern implementation (i.e.: Squaresoft) of turn based combat, meaning that the world will "phase-out" to bring you in a separate combat arena... so, about the "Smart turn" system - it's fairly simple…
<br>
<br>
<b>Shadowmoses:</b> ... If someone or something is intent on attacking you and within a certain range, the game will switch to turn based mode. Similarly, when the danger is over it will switch back to real time. Of course the player can initiate combat whenever they want providing there's a valid target. Ashes combat is turn based for the simple reason that it allows for a more tactical approach. Good combat allows for the possibility that tactics can prevail over might. Real time and the notion that it somehow adds to immersion seems to be more of a myth than anything else. In our minds at least it removes the player somewhat from the experience by offering less control. Of course you could argue that real time adds to the immersion in first person games but Ashes isn't that kind of game… and twitch vs. role-play is another debate all together!</blockquote>
<br>
Okay, so what's so "smart" about that? Most turn based games made within the last ten years work like that.
<br>
<br>
Thanks, <b>Dhruin</b>!
<br>
 

Shagnak

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Good interview.

BTW Saint, I don't think they meant the 'smart' to mean that they were particularly smart in thnking of it, or that it hasn't been done before, or that they thought it was a "super-smart" idea, but more that it's the nature of their TB system irrespective of whether it was familiar to us leet hardkore roleplayers. :wink:
Also, the most popular TB games of recent years (i.e. console JRPGs) have TB combat that takes the player and characters out of the environment, and they specifically decided they didn't like that...
I couldn't stand the modern implementation (i.e.: Squaresoft)
...so maybe they thought it bore mentioning.

So, Ashes dudes...for your 'codex log-ins, which one is which?
 

resle

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Shagnak said:
Good interview.
BTW Saint, I don't think they meant the 'smart' to mean that they were particularly smart
...
So, Ashes dudes...for your 'codex log-ins, which one is which?
[/quote]

Exactly. I don't think this system is "wow! smart!!", I just thought of definition for something that switched from real-time to turn-based, depending on the situation. Turn-time? Real-Based? ;) "Smart turn" seemed good, and it didn't mean to sound pretentious..
 

FrancoTAU

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Good interview, the game sounds nifty. The graphics even seem nice with is a plus. The only graphic complaint of mine is the characters themselves look a bit odd/blurry.
 

Saint_Proverbius

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resle said:
Exactly. I don't think this system is "wow! smart!!", I just thought of definition for something that switched from real-time to turn-based, depending on the situation. Turn-time? Real-Based? ;) "Smart turn" seemed good, and it didn't mean to sound pretentious..

You should have called them "RADIANT TURNS"! :D
 

ExMonk

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FrancoTAU said:
Good interview, the game sounds nifty. The graphics even seem nice with is a plus.
You know you're on rpgcodex when a newb can't compliment the graphics of a game without a qualifier, in this case, "with (sic) is a plus." Because here on the codex, we must never, never, ever say, or even remotely imply, that nice graphics are one of the main reasons we purchase a game. :wink: That would be heresy, or treason, or mutiny or some carnal, perverse, twisted thing. Why, on the codex it would be the equivalent of trying to spread an rpg STD. :shock: Shocking, I know.
 

FrancoTAU

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ExMonk said:
FrancoTAU said:
Good interview, the game sounds nifty. The graphics even seem nice with is a plus.
You know you're on rpgcodex when a newb can't compliment the graphics of a game without a qualifier, in this case, "with (sic) is a plus." Because here on the codex, we must never, never, ever say, or even remotely imply, that nice graphics are one of the main reasons we purchase a game. :wink: That would be heresy, or treason, or mutiny or some carnal, perverse, twisted thing. Why, on the codex it would be the equivalent of trying to spread an rpg STD. :shock: Shocking, I know.

Haha. Graphics can get me to follow up on a game to see what it's about. Still, i'd rather have new SNES or VGA like graphics in my games if the gameplay is there. If you could somehow meld both together than i'd run a batch everytime i loaded up the game.
 

LlamaGod

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ExMonk said:
FrancoTAU said:
Good interview, the game sounds nifty. The graphics even seem nice with is a plus.
You know you're on rpgcodex when a newb can't compliment the graphics of a game without a qualifier, in this case, "with (sic) is a plus." Because here on the codex, we must never, never, ever say, or even remotely imply, that nice graphics are one of the main reasons we purchase a game. :wink: That would be heresy, or treason, or mutiny or some carnal, perverse, twisted thing. Why, on the codex it would be the equivalent of trying to spread an rpg STD. :shock: Shocking, I know.

sounds like you're trying to find excuses for getting a boner over the Oblivion TV ad D:

you bnol
 

Saint_Proverbius

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You know, I think I can honestly say it's been since the mid1990s since I've bought a game because of the graphics. Then again, I'm not a big fan of ASCII roguelikes.
 

LlamaGod

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I actually prefer ASCII over simple graphics, I dunno why, but I do.

I can freely say 100% that graphics dont sway me in the slighest (in either direction). The only thing I might get a little bugged by graphics is when they simplistic but arnt very clear on what exactly they are.

I just dont care about them, at all.

It'd just be like having a shitty interface, it's just a hassel.
 

ExMonk

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LlamaGod said:
I actually prefer ASCII over simple graphics, I dunno why, but I do.

I can freely say 100% that graphics dont sway me in the slighest (in either direction). The only thing I might get a little bugged by graphics is when they simplistic but arnt very clear on what exactly they are.

I just dont care about them, at all.

It'd just be like having a shitty interface, it's just a hassel.

Does this disinterest in graphics carry over into real life? Women? House? Your personal appearance? Don't care what they/you look like, as long as the "innards" are sound? In other words are you all as "deep" when it comes to all of life as you claim to be with rpgs? :wink: This question is not only directed at you, LG, but all those who say that graphics are a non-factor in games. Just curious.
 

LlamaGod

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ExMonk said:
LlamaGod said:
I actually prefer ASCII over simple graphics, I dunno why, but I do.

I can freely say 100% that graphics dont sway me in the slighest (in either direction). The only thing I might get a little bugged by graphics is when they simplistic but arnt very clear on what exactly they are.

I just dont care about them, at all.

It'd just be like having a shitty interface, it's just a hassel.

Does this disinterest in graphics carry over into real life? Women? House? Your personal appearance? Don't care what they/you look like, as long as the "innards" are sound? In other words are you all as "deep" when it comes to all of life as you claim to be with rpgs? :wink: This question is not only directed at you, LG, but all those who say that graphics are a non-factor in games. Just curious.

While it may sound crazy, yes indeedy. I'm like that.

Pretty appearances are nice and all, but I dont really care either way. They arnt a make or break deal for me.
 

TheGreatGodPan

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Text all the way.

I am like that in real life. I have shitty eye-sight and no sense of aesthetics.
 

chaedwards

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I liked this:
The "social attitudes" feature, instead, is focused on mixing the two types of party we've seen up to now: in games like Ultima VII it is nice to see your members dialogue with other NPCs on their own, or say witty remarks now and then - yet they are pre-made characters which you didn't create, whose class/physical aspect/name/gender etc. you didn't choose. While In most of the other party based RPGs you decide everything about each member of your party, but then they behave as a group of speechless dolls without any character. Social Attitudes allow you to assign a behaviour to each one of your custom-created party characters, so that they may play an active role in the game depending on it, while still being your creation. (For example: the party's "wrangler" may meet someone he/she knows in a pub, insult him and start a combat - no matter if you assigned the wrangler's role to a female character or a little weak mage - It can make for some amusing scenarios! J )

Sounds like fun, as well as adding quite a bit of immersion. One of the things I liked about the BG series and Ultimas was the fact that the other PCs had some personality to them, and this seems to do quite a job of simulating that whilst also allowing you to create them yourself.
 

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