Tags: Ashes: Two Worlds Collide
<b>Resle</b> has made <A href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=6256">a post</a> on our <a href="http://www.rpgcodex.com/phpBB/">forum</a> talking about how <A href="http://ashes.lalista.org/">Ashes: Two Worlds Collide</a> development has resumed. Here's a list of the features he discusses:
<br>
<br>
<ul><li>A huge, seamless world
<br>
<li>Virtually unlimited models/textures
<br>
<li>Dynamic shadows and lights
<br>
<li>Scriptable events
<br>
<li>Weather [rain, thunders, snow, fog, wind - sound effects]
<br>
<li>Day/Night cycle
<br>
<li>Npc schedules (Npcs go to sleep, do chores, wander around and so on)</ul>
<br>
<br>
Oh yeah, and there's <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=6256">screenshots in the thread</a> of the progress, as well as a smallish discussion on the subject.
<br>
<br>
Hopefully one of the three mystery features will be super deluxe tactical turn based combat!
<br>
<br>
<b>Resle</b> has made <A href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=6256">a post</a> on our <a href="http://www.rpgcodex.com/phpBB/">forum</a> talking about how <A href="http://ashes.lalista.org/">Ashes: Two Worlds Collide</a> development has resumed. Here's a list of the features he discusses:
<br>
<br>
<ul><li>A huge, seamless world
<br>
<li>Virtually unlimited models/textures
<br>
<li>Dynamic shadows and lights
<br>
<li>Scriptable events
<br>
<li>Weather [rain, thunders, snow, fog, wind - sound effects]
<br>
<li>Day/Night cycle
<br>
<li>Npc schedules (Npcs go to sleep, do chores, wander around and so on)</ul>
<br>
<br>
Oh yeah, and there's <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=6256">screenshots in the thread</a> of the progress, as well as a smallish discussion on the subject.
<br>
<br>
Hopefully one of the three mystery features will be super deluxe tactical turn based combat!
<br>
<br>