There was an article in PCGamerUk this month on the state of the PC Market in the UK. While it's not true for the whole market it's an interesting analysis. In 1999 the PC accounted for 43.4% of the whole gaming market, in 2005 it has sunk to 28.8%. This could be attributed to the increased number of consoles offering competition, or the general increase in the gaming market. What is interesting to see is that the PC still accounts for almost a third of the total gaming market, while Xbox barely hits 10%. The PS2 is the new juggernaut with 43%. The market breakdown for publishers was quite interesting.
Unsurprisingly EAGames was at the top with 18% of the market, the next rivals were THQ, Activision and Ubisoft each with around 7% of the market. Sony has 6%, Vivendi 4.8%, Take2 4.5%, Sega 3.9%, Konami 3.4% and Atari 3.2%.
Atari's top selling pc game last year was RollerCoster Tycooon 3.
The most popular games sold in 2005 in the UK were dominated by non-combat titles: Football Manager 2006, The Sims 2, The Sims 2: University,World of Warcraft (noticably alone here) The Sims 2: nightlife, Championchip Manager 5, Football Manager 2005, then battlefield 2, half life 2 and call of duty 2.
So the PC market, if the UK sales charts are anything to go by, seems to be surviving on the merits of the system: versatility. PC gamers want games that a console can't provide to any decent degree. The sims doesn't work too well on consoles, the "Manager" games are effectively spreadsheets and an MMO in there. The best shooters of that year are all sequels to established series'.
2004's results were a bit more evenly spread with doom 3, rome total war and far cry in the mix, but it was still dominated by the sims and a couple of champ manager titles.
With market results like this, dictating that what PC gamers want is what consoles can't provide, why to publishers continue to dumb down, simplify, and ape (badly) the merits of consoles? Atari has a huge catalogue of titles. Is this a case of trying to do too many things at once? Attempting to be EA on a shoe-string budget?
The times of having a thumb in every pie are long gone. Games development is far too expensive for that kind of approach anymore for such a small publisher. Atari needs to look at it's best selling and most lucrative IPs such as the Tycoon games and the DnD licence and plough it's resources into making a few good games rather than lots of shitty one, committing to a project and seeing it through to completion, not to production targets. Way back when, it was reasonably okay to release a sub-par product, but now with the prevailence of the Internet and the general increase in the number of titles out there, people just wont buy crap anymore. Word of crappy titles spreads at a huge speed.