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Shannow

Waster of Time
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Kaanyrvhok said:
Shannow said:
Kaanyrvhok said:
Shannow said:
Josh sunk 90 hours into FO3? No wonder all his projects get cancelled....

So, let me get this straight: Josh started as lead on New Vegas, will stay on till the end and the game will not get canned?
What next? Flying pigs? A peace-promoting US? No whining about FO2's great humor and awesome theme-park style?

No need to repeat Bluebottle and Azrael on small arms, big/energy weapons.

BG 3 and FO 3 were canceled because Interplay didn't know how to profit not because they were slow to develop. Bethesda isn't going bankrupt anytime soon.
*facepalm*

It is what it is.

Ipply
51DT24P8VFL._SL500_AA280_.jpg

Beth
fallout_3_xbox_360.jpg
*facepalm*
But, your performance with that energy weapon would be modifed by your science skill. That way it's consistent and makes sense.
Or put a working "broken weapon"-mechanic in. Not the Beth crap where weapons that survived 200+ years of use fall apart after 2 hours in your hands even if they were in pristine condition.
Most weapons would be in bad condition, especially energy weapons. To get them working again you need repair AND science.
 

Bluebottle

Erudite
Patron
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1,182
Dead State Wasteland 2
Dicksmoker said:
My solution would be to keep the small guns and big guns skill but scrap the energy weapons skill. Any energy weapon would fall under either of those two skills as appropriate. But, your performance with that energy weapon would be modifed by your science skill. That way it's consistent and makes sense.

Someway of incorperating science into using the use of energy weapons would have been ideal. Rather than (or as well as) having it influence their actual effectiveness in combat, it would have been best for them to flesh out the system of repairing of weapons, and have science skill influence energy weapons there. That way, use of energy weapons wouldn't necessarily need the character to be en expert at science, but keeping them operating effectively would.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Big guns still have some weapons like Miniguns, Rocket Lanchers and Flamers that are rather far from pistols and rifles.

Zeus said:
there was nothing more sad and pathetic than when Oblivion dropped all the weapon types and dulled the blade of every axe until they were all "Blunt Weapons."
The Riddle of Steel, which was approved by ARMA has maces, hammers and axes under mass weapons skill, so maybe it's not such a bad idea.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Awor Szurkrarz said:
The Riddle of Steel, which was approved by ARMA has maces, hammers and axes under mass weapons skill, so maybe it's not such a bad idea.

"Mass" is a better word for it than "blunt", though.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,614
Maybe "impact" would be better, I like it when people are bashing oblibion for it, when it was actually a realistic move, looking at how maces and axes operate quite similarly.

Back to Fallouts, I am and always will be puzzled at the ideas to limit the number of skills. In my opinion, it really needs the opposite - more weapon skills, or just redesign it so that there is no one dominant skill.
I was always partial to the solution to make one skill responsible for aiming (aim direct and aim indirect) then pair it with a weapon skill (which handles weapon familiarity and use) for final to hit chance.
 

Darth Roxor

Rattus Iratus
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Djibouti
spectre said:
Maybe "impact" would be better, I like it when people are bashing oblibion for it, when it was actually a realistic move, looking at how maces and axes operate quite similarly.

Realistic move is one thing, but the presentation/suspension of disbelief is lacking. At least have the decency to do it like Risen and call both axes and hammers 'heavy weaponry', because axes sure as hell aren't 'blunt'.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
shihonage said:
In other news, SPECIAL will be condensed into two attributes -

Fertility
Upper Body Strength

Don't you mean 6 attributes?

Fertility
Upper Body Strength
Upper Body Strength
Upper Body Strength
Upper Body Strength
Upper Body Strength
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
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Location
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Steve gets a Kidney but I don't even get a tag.
obediah said:
shihonage said:
In other news, SPECIAL will be condensed into two attributes -

Fertility
Upper Body Strength

Don't you mean 6 attributes?

Fertility
Upper Body Strength
Penis Length
Sex Drive
Violent Attitude
Bad Humour

Fixed.

Also one skill has to be:
Pelvic Thrust
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
JarlFrank said:
obediah said:
shihonage said:
In other news, SPECIAL will be condensed into two attributes -

Fertility
Upper Body Strength

Don't you mean 6 attributes?

Fertility
Upper Body Strength
Penis Length
Sex Drive
Violent Attitude
Bad Humour

Fixed.
Actually, you completely broke it. Now color-coded for the dense.

Fertility
Upper Body Strength
Upper Body Strength
Upper Body Strength
Upper Body Strength
Upper Body Strength
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,962
Awor Szurkrarz said:
Is it going to be based on F.A.T.A.L.?
Then it would have to be
Fertility
Upper Body Strength
Masculinity
Anal circumference
Narcissism
Charisma
Hotness
Urine Scent

On topic, I never liked how rifles and assault were "Small Guns".
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Just add a separate skill for every weapon and item in the game. That'll make it complex enough for the Codex.
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
That would work I think but you need a tightly knit synergy system. If I'm an ace with a magnum I could prob pick up on a glock pretty quick.
 

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