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Game News Avellone speaks @ xbawx360 on Alpha Protocol

MetalCraze

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No that exactly means that you cannot ask character questions you want. And that means the railroad.
Mass Effect was giving you a chance to have multiple routes through the conversation (without non-cinematic "loops" duh) which means that AP is inferior to even that piece of shit.

I also think that the only reason why such shitty idea as time limits is there is only to cover the rails so you won't have the time to notice that you can't choose/ask anything besides what the wanna-be movie director Avellone intended. "Lol our gaem must be liek movie fuck fun and gaemplay" - must be that Moulyneux syndrome.
 

DriacKin

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MetalCraze said:
"Lol our gaem must be liek movie fuck fun and gaemplay" - must be that Moulyneux syndrome.

When has Petey ever said that?
His games have plenty of flaws...but, when have they ever been 'too cinematic'?
 

MetalCraze

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Moulyneux syndrome means that a once good developer stops being good past his 30 and starts putting lots of inane ideas into the game.
Though Fable games don't have gameplay either.
 

Hümmelgümpf

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MetalCraze said:
No that exactly means that you cannot ask character questions you want. And that means the railroad.
Yes, if you choose to ignore the brackets that explain exactly what the sentence means.
I also think that the only reason why such shitty idea as time limits is there is only to cover the rails so you won't have the time to notice that you can't choose/ask anything besides what the wanna-be movie director Avellone intended. "Lol our gaem must be liek movie fuck fun and gaemplay" - must be that Moulyneux syndrome.
That would mean that promises of retroactivity are nothing but blatant lies. Sorry, but Obsidian has never lied before. I have absolutely no reason to doubt them.
 

Fat Dragon

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Meh, I've lost all interest in this game ever since I saw the first gameplay trailer. It just looked dull as shit with truly awful enemy AI. Also, Obsidian doesn't have a track record for making polished games with good gameplay.

Also, fuck Avellone. If he was truly as talented as some fanboys make him out to be then he'd have been able to produce more games of Torment's quality. But he hasn't; and let's not forget his track record includes the catastrophe Descent to Undermountain. Its been almost a decade since Torment and he hasn't made a good game since. I see no reason to have faith he'll make a good game now, especially with a dumbed down action RPG like AP.
 

MetalCraze

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Lestat, stop failing at reading comprehension please.
I didn't say that Obsidian guys lie - the problem is that what they say is true. You just think that there will be something more in this game even though Obsidian themselves proved several times that here even your beloved LARP C&C end with having a weaker or stronger guard at the exactly same door.
 

aboyd

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Fat Dragon said:
Its been almost a decade since Torment and he hasn't made a good game since.
Wait, didn't he have a hand in MotB? I'm not sure that he did, I just remember hearing that. If so, wouldn't we say that's a pretty OK follow-up?
 

bhlaab

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Double Ogre said:
Oh, and BTW, Lestat, I should probably mention that your idolized Avellone once said that the narrative method used in HL2 works much better for video games than reading a lot of text (PS:T). Make of this what you will.
Link

Wait, hold on.
Half life 2 has a bunch of bullshit where you're just standing there being talked at by NPCs. Basically walls of text being read out loud to you.

In PS:T you were at least able to respond and change how the story went.
 

bhlaab

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MetalCraze said:
No that exactly means that you cannot ask character questions you want. And that means the railroad.

I wish they'd make an rpg where you can type in any question you want and the character will respond.
 
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bhlaab said:
MetalCraze said:
No that exactly means that you cannot ask character questions you want. And that means the railroad.

I wish they'd make an rpg where you can type in any question you want and the character will respond.
Does Facade count as an RPG? Because they p. much tried exactly that.
 

Fat Dragon

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aboyd said:
Fat Dragon said:
Its been almost a decade since Torment and he hasn't made a good game since.
Wait, didn't he have a hand in MotB? I'm not sure that he did, I just remember hearing that. If so, wouldn't we say that's a pretty OK follow-up?
Some guy named George Ziets was the creative lead designer for MotB, I believe.
 

bhlaab

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sPoRtFoRrEdNeCk said:
bhlaab said:
MetalCraze said:
No that exactly means that you cannot ask character questions you want. And that means the railroad.

I wish they'd make an rpg where you can type in any question you want and the character will respond.
Does Facade count as an RPG? Because they p. much tried exactly that.

No, it has to be a spy action/stealth game where dialogue has infinity possibilities. that is the only way i will be happy.
 
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MetalCraze said:
Lestat, stop failing at reading comprehension please.
I didn't say that Obsidian guys lie - the problem is that what they say is true. You just think that there will be something more in this game even though Obsidian themselves proved several times that here even your beloved LARP C&C end with having a weaker or stronger guard at the exactly same door.

Wow. Your example of shitty C+C is still better than any C+C in Deus Ex.
 

MetalCraze

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Yep the fact that you've just compared AP to a shooter instead of RPG only proves my point.

Also you should play Deus Ex sometime, because you obviously didn't.
 
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MetalCraze said:
Yep the fact that you've just compared AP to a shooter instead of RPG only proves my point.

Also you should play Deus Ex sometime, because you obviously didn't.

Yes, if AP succeeds it certainly won't be as a pure rpg. I would have thought it was pretty obvious they were aiming at a Deus Ex style game rather than Fallout - even their own hype-shite has had DE as their name-drop-material, instead of FO.

I posted Deus Ex's list of 'C+C' in an earlier post, and I can't be bothered looking it up again, or typing it all out, so I'll just give a sample (not that this matters, but I've played DE about 5 times a year, every year since it came out - it's my 'remember when gaming was great' game that I keep returning to. I find I can replay it almost infintely, whereas even FO and PS:T can only support about 3-4 playthroughs at most. I've also made numerous posts arguing that the game industries biggest fuckup was that they didn't make Deus Ex and Bloodlines the 'standard' for dumbed-down pseudo-rpgs, rather than KoToR and Oblivion):
In 'choice: consequence' format:
- go into ladies' bathroom: flavour text;
- kill lots of folk on 1st level or kill hardly any: flavour text (and an insignificant weapon/ammo you'll get that level anyway);
- handle the guys guarding the 1st vial of ambrosia yourself, or let your partner go in: flavour text;
- kill the hostages / save the hostages: flavour text;
- kill your partner / kill the terrorist leader / kill both: flavour text;
- protect Paul or leave him to die: different character saying the exact same stuff later in the game (LESS than flavour text)
- speak to the doc on your way out, or don't (ooohh...OBLIVION-style choices..): dadada...THE BIGGEST C+C IN THE GAME FOLKS, later you get to kill Gunther automatically in dialogue, or (GASP) kill him at the SAME spot in the SAME level of the game, with the SAME consequences either way!
- kill Gunther or run away (oohhh...MORE Obilivion-style choices. Skyway must have just loved all those Deus Exish 'do my quest or don't' choices that Bethesda offers);
- (when the copter gets locked up): kill the guards using guns, kill the guards using computer skills or kill the guards using gas (fun choice, but more on that later): ohh...different ways to kill the exact same guys with the exact same consequences...gee that's big C+C right there!
- attack the Hong Kong actress/MI5 early or attack her later: no difference, still end up being attacked by her at the same later point in the same later way. Oh...and flavour text.
- kill Simons / run from Simons - if you don't kill him you fight him instead of another guy later in the game...not even a flavour text difference...AND THERE'S THE EXACT CONSEQUENCE THAT SKYWAY IS BITCHING ABOUT IN A.P. LADIES AN D GENTLEMEN! EXCEPT WITH EVEN LESS CONSEQUENCE BECAUSE YOU END UP FIGHTING THE TOUGHER GUY (Simons) ANYWAY! But, hey, it's in Deus Ex so it must be good in THAT game.
- save Jock or don't - flavour text.
- help Illuminati / help Tong / help Helios - flavour text

So there we go. There's some awesome C+C right there. Flavour text must be what FO3 was lacking, otherwise Skyway would have loved it.

Fact is, you don't need revolutionary C+C to make a game sufficiently interactive - and frankly I don't think any game has given the kind of C+C you're looking for. Tougher guards, flavour text and mulitple ways to kill the same guys with the exact same consequences, can be perfectly sufficient to give an adequate illusion of freedom. They were in Deus Ex, after all (and that's a fuckload more freedom than, say, SS2).

I'm not saying that AP is necessarily going to be great - the things that worry me most are (1) the crappy AI (though Deus Ex's AI was much mocked for being by far the crappest AI of its era when it came out - even Specter says he was afraid that people would compare the AI to other shooters and realise how crap the AI was in comparison, missing the point that it was crap because they were trying to include other options like stealth etc, instead of just making a good shooter-AI or a good stealth-AI etc), and (2) that it's 3rd person instead of 1st person. The few times I've played 3rd person (eg Dead Space, and even SS2 which I'm loving) I've spent the whole game going 'fuck I wish this just had decent FP controls and perspective). There's a lot of 'stage-rules' for 3rd person shooters that folk who are used to them just accept, but which seem mindblowingly crap to folk who aren't - eg inability to duck and jump, and most importantly, the presence of 'can't walk here' bits. E.g. there's a pipe or a set of boxes in the way - you could easily just step over the fucking pipe, or push the boxes aside, or stack them to climb over them, but in 3rd person shooters they just act as magic impenetrable barriers. Worst of all is where games actually exploit that for difficulty - e.g. in Dead Space and others where monsters can move anywhere, but the player can't - it doesn't make it too difficult, but it makes the stupidity of the arbitrary boundaries just scream out at you.

But crap C+C isn't something that I've seen so far - it looks like they're aiming at Deus Ex style fake-choices: flavour text and multiple ways of killing the same guys and then adding to that stuff which Deus Ex lacked, i.e. tougher guards and different skins/stats of NPCs to reflect faction choices.
 

poocolator

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An action-film-imitating RPG. Wow... and I thought RPG's couldn't get any worse. How will real-time dialogue make me feel as if I'm in an action flick more than frustrate the hell out of me? Oh, it could work, if they employ the stupid dialogue system of Mass Effect where they truncated the speech options into stupidity. Why don't they stop using words, letters, altogether and simply use smiley faces to portray choices? Does anyone know if they've confirmed whether they'll be using an ME-style system? I'd think so, since people already can't read to comprehend at speeds enough to be able to use this sort of system.

Off topic:
Vaarna_Aarne said:
FeelTheRads said:
Kaelyn sucks
Kill yo'self.
Kaelyn was an excellent character in that she had me irking to obliterate her innocence in many a devious way. I'm a peaceful guy, but I couldn't help the thought of following her into a dark alleyway and savaging her. Try feeling that in Oblivion hurr hurr.
Gann was a little shit I couldn't feel sympathy for. I wanted to do bad things to him but instead got my revenge by simply ignoring him. I hope your mommy and daddy troubles still haunt you to this day you inflated piece of self-interested cock.
 

DreadMessiah

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I am really a... I JUST WANT TO RIP KILL FUCK SHIT UP YOU FUCKING CONSOLE TARDS IDOITS RAPE YOUR MIND CUM DRENCHED FGHRHGHGAHGGHGHGGG!!!11!...peaceful type of guy.
 

Hümmelgümpf

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fastpunk said:
Hümmelgümpf said:
MetalCraze said:
No that exactly means that you cannot ask character questions you want. And that means the railroad.
Yes, if you choose to ignore the brackets that explain exactly what the sentence means.

What brackets?
These brackets:
Alpha Protocol has a timed dialogue system with one route through the conversation (no loops as in previous title)
One route, as in "one route per playthrough".

MetalCraze said:
I didn't say that Obsidian guys lie - the problem is that what they say is true. You just think that there will be something more in this game even though Obsidian themselves proved several times that here even your beloved LARP C&C end with having a weaker or stronger guard at the exactly same door.
Try again. How about an entire building full of weaker or stronger guards depending on your choice?
 

MetalCraze

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See? That's not even C&C. Fight weaker guards in the exactly same building or fight stronger guards in the exactly same building. How :bioware:

Azrael the cat said:
You didn't get it do you? I like how you fanboys constantly protect AP with shit like "but in this game this feature is worse!!!1" even though the game has nothing in common with AP.

Azrael the cat said:
I would have thought it was pretty obvious they were aiming at a Deus Ex style game rather than Fallout
No they didn't. AP has nothing in common with Deus Ex apart from pressing the button to shoot. Deus Ex even had skills, in AP there are minigames instead. The same goes for dialogues - AP has some Fahrenheit bullshit in their place. And the gameplay is absolutely different in both.
 

The Wizard

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seriously, how anyone can defend it after the whole "time limit dialogue" shit is beyond me. shitshitshit.

edit: oh yeah, kaelyn was rape-a-licious.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Fat Dragon said:
aboyd said:
Fat Dragon said:
Its been almost a decade since Torment and he hasn't made a good game since.
Wait, didn't he have a hand in MotB? I'm not sure that he did, I just remember hearing that. If so, wouldn't we say that's a pretty OK follow-up?
Some guy named George Ziets was the creative lead designer for MotB, I believe.

Avellone wrote Safyia, Gulk’aush and Gann IIRC. Well written characters. <3
 

DreadMessiah

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Kaelyn I thought I would never meet a girl like you......so I ran.....ran so far away......I couldn't get away.....light shinning down on you.....shadowed hand to touch your face.....couldn't get away
 
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MetalCraze said:
No that exactly means that you cannot ask character questions you want. And that means the railroad.
Mass Effect was giving you a chance to have multiple routes through the conversation (without non-cinematic "loops" duh) which means that AP is inferior to even that piece of shit

No, you still ask what you want (but not all at once, you'd have to choose lines instead of getting infodumps) , but you can't keep milking the same dialogue with different answers until you get the "best" answer. Something that doesn't even require thinking, since you could just keep clicking without even reading until "You got an item / quest / exp" appears onscreen.

I also think that the only reason why such shitty idea as time limits is there is only to cover the rails so you won't have the time to notice that you can't choose/ask anything besides what the wanna-be movie director Avellone intended.

I assume you mean that there's a limit because then you don't notice the dialogue has fake choices and sucks, otherwise this makes no sense. How would you ask what he didn't want you to, unless you write the lines yourself?
 

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