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Review Avernum 3 makes Just RPG all warm inside

Saint_Proverbius

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Tags: Avernum 3

<a href="http://www.just-rpg.com/">Just RPG</a> has posted their <A href="http://www.just-rpg.com/default.asp?pid=368">review</A> of <a href="http://www.avernum.com">Avernum 3</a>, giving it a lofty <b>88%</b>. While they do mention the graphics might not be for everyone, which is certainly true that parrots won't be drawn to the shiny object less title, they do state that the game is superb.
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Of course, this might mean something if they'd actually give a bad review every now and then, but I digress. Here's a clip:
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<blockquote>Which brings me to the next point. Often, an 'ever-changing world' may be advertised, but the only thing that changes is the people's respect for you, or the difficulty, or something that happens after a key event, like beating a boss. Not in this game. The world is changing, the towns are constantly under attack, the creatures are growing in number. Here's an example: I grab a job from the dispatcher in a town, a simple task to deliver some mail. Off I go, to find this little backwater town. I realize that I have no idea where it is, and I decide to return to the dispatcher to get directions. As I return and enter the town, I hear the sounds of the guard battling acid-filled slimes. I rush to help, but as I get there, the battle is already over, and where the dispatcher's office was, there is only shriveled slime residue and dissolved walls. The slimes had attacked while I was away. This is truly something hard to come by in games today. Open-endedness is also a big thing in this game. Think 'Morrowind' open-endedness. Yes, it's that good. </blockquote>
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I have to agree, this was the coolest feature of the game in my opinion.
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Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>
 

Peacedog

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Dec 9, 2002
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I have to agree, this was the coolest feature of the game in my opinion.

Mine as well. I'd like to see someone take this and extend it. He's just a one man show (for all intents and purposes), and he can only do so much. It isn't necessarily easy to balance a game while doing this, but he does a pretty nice job in Avernum 3 (a problem that is not a problem: "veteran" CRPG'rs, and certainly veterans of the Exile series, will probably never see most of it, because they'll beat the game far more quickly in terms of game days).

I agree that this type of thing is oft-promised, but rarely delivered (or delivered well). Having things change based soley on what the player does is fine, but I like going farther and having things evolve on their own.

Now, if we could just get an Ultima 6/7ish game world on top of this. . .
 

Saint_Proverbius

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Peacedog said:
Mine as well. I'd like to see someone take this and extend it. He's just a one man show (for all intents and purposes), and he can only do so much. It isn't necessarily easy to balance a game while doing this, but he does a pretty nice job in Avernum 3 (a problem that is not a problem: "veteran" CRPG'rs, and certainly veterans of the Exile series, will probably never see most of it, because they'll beat the game far more quickly in terms of game days).

You know, the sad thing is that Fallout also did this, but they removed it with the patch. The mutant army, after a certain point, started taking over towns. After the patch, they just wipe out Necropolis.

Frankly, I would have liked that to stay in, and altered the towns accordingly the way the towns in Avernum 3 do it.
 

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