Marsal
Arcane
- Joined
- Oct 2, 2006
- Messages
- 1,304
The post is also too short. You're not Azrael!Azrael the cat said:...You're strengths...
The post is also too short. You're not Azrael!Azrael the cat said:...You're strengths...
Really? It gets even dumber than "haste and bless fighters and watch the idiot AI impale themselves on your weapons in narrow hallways for nearly every single fight"? I imagine it gets more complex later, but I couldn't stand Exile past the first dungeon because of the shitty interface, didn't play 2 because it has the same shitty interface, and got bored with and dropped Exile III after the alien slime because I had already killed nearly 1000 things with that "tactic" and I doubt the ratio of trash:bosses (excepting the alien slime who was just a sack of HP to hit for a few more rounds than the others) was going to change considering his views on the subject.Awor Szurkrarz said:The problem is that Exile was already pretty unimpressive and it's a steady dumbing-down when it comes to tactical combat since then.
If I remember correctly it did. It's the Foglios' style, haven't seen anything from them I'd even consider generic fantasy art, even if it was for something that was supposed to be serious.Awor Szurkrarz said:Exile didn't have goofy cartoons for perks.Haba said:Awor Szurkrarz said:I suspect that they were inspired by the Vault Boy.
You do realize that Exile was released 1994, right?
Azrael the cat said:Bioware and Bethesda should be looking at the Geneforge series and taking lessons from YOU, not the other way around. If we're getting rowdy it's because you've already proven to us that you can do so much better - don't blame us for asking you to live up to your own talent.
It didn't. I'm playing Exile 2 now.flushfire said:If I remember correctly it did. It's the Foglios' style, haven't seen anything from them I'd even consider generic fantasy art, even if it was for something that was supposed to be serious.Awor Szurkrarz said:Exile didn't have goofy cartoons for perks.Haba said:Awor Szurkrarz said:I suspect that they were inspired by the Vault Boy.
You do realize that Exile was released 1994, right?
I never thought about using haste and bless. I always preferred using fireballs and stuff like that. But yeah, it gets repetitive quickly. IIRC there's less party members and less spells.Roguey said:Really? It gets even dumber than "haste and bless fighters and watch the idiot AI impale themselves on your weapons in narrow hallways for nearly every single fight"? I imagine it gets more complex later, but I couldn't stand Exile past the first dungeon because of the shitty interface, didn't play 2 because it has the same shitty interface, and got bored with and dropped Exile III after the alien slime because I had already killed nearly 1000 things with that "tactic" and I doubt the ratio of trash:bosses (excepting the alien slime who was just a sack of HP to hit for a few more rounds than the others) was going to change considering his views on the subject.Awor Szurkrarz said:The problem is that Exile was already pretty unimpressive and it's a steady dumbing-down when it comes to tactical combat since then.
Direct-damage spells just didn't seem worth it to me (at least in the early levels) because their damage doesn't make up for their larger point cost whereas minor bless and minor haste are just 1 point each, they're effective for multiple rounds and the effects of cumulative castings stack. The downside is that it means the spellcasters trail behind the fighters in leveling, but I guess I'll never know if that would end up hurting too much in the long run.Awor Szurkrarz said:I never thought about using haste and bless. I always preferred using fireballs and stuff like that.
In story and open-path-edness maybe, but KOTOR combat, however primitive i found it, will trump Geneforge combat many times over.But here's the thing: the Geneforge series, and especially G4 and G5, shat all over Baldur's Gate and KoTOR.
Come now, fighters always outpowered mages in Avernum games.I never thought about using haste and bless. I always preferred using fireballs and stuff like that.