Wasnt commenting on animations but ok.It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
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But it was fixed up with proper ragdolling on release.
Sorry, I meant post-PoE2 Obsidian turd, which just makes it more painful.
I'm not trying to make a point here about Avoid's potential success, but how sophisticated its mechanics will be. And Bioshock was hardly a milestone in gameplay, it was a corridor shooter with light RPG elements and a few neat tricks up its sleeve. System Shock 3 optimists certainly weren't impressed and the folks over at TTLG still develop a distinctly Codexian bent when the words "Ken" and "Levine" make it into the same sentence. And I very much fear that's the general grade of gameplay experience Obsidian has in store for us, despite their core formula ostensibly having room for much better.You can't be serious. They'd be crying tears of joy if they delivered Bioshock. They're well on their way to delivering Two Worlds or worse on a AAA budget.
Just awful, awful shit.
... Unless it's one of your games, of course
Remember, in combat, you have to be resourceful. Nobody expects a shot from the jizz cannon.
It's alpha and completed animation is something that happens near the end of the project. A lot of people had a good laugh over this scene from the E3 Skyrim demo
![]()
But it was fixed up with proper ragdolling on release.
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...
I'm not sure if this has been posted or not, but a longer combat slice so you can see the quality of these animations:
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...
This is the new norm - companies declined so much they are unable to please even 50% of normies.
Don't want to jinx it, but some things in gaming could be about to change.
Looks like we'll have a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/
Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
No player collision
Really looking forward to the Bloodlines 2 (also scheduled for this fall) "deep dive" next week.I would agree, a lot of polish is left in the final stretch of development. But, generally smart devs have a small range of polished assets ready for promotional use.
Everything seems very rushed and haphazard with what we've seen so far. If they are seriously planning on releasing this fall, we should have full gameplay trailers and actual deep dives (instead of just wacking the same kobolds over and over).
There is basically no hype for this game, not even reddit cares. Getting huge VtMB2 vibes from the project,...
This is the new norm - companies declined so much they are unable to please even 50% of normies.
Don't want to jinx it, but some things in gaming could be about to change.
I see almost nothing in gamdev circles that would indicate positive changes in the industry.
Looks like we'll a lot of laughs from this one. Did they even see how the combat looks like? Just mentioning it in this context is an insult to Vermintide.https://www.pcgamer.com/obsidians-n...its-first-person-sword-swinging-feel-weighty/
Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
Archaelund: hold my beer>All the NPCs are ugly as shit
Solasta:Archaelund: hold my beer>All the NPCs are ugly as shit