Game has a 80 on Metacritic though.Reviews seem fine
Better than expected
Don't let brainrotted grifters drag it in bad faith
Nobody expected this to be anything better than 7/10 goyslop
PoE1&2 used to have proper dialogue for Stoic options and the like. What the fuck is this? One single guy takes a break from gamedev and it all goes to utter shit?Is it a new Veilguard, boys?! I'm so excited.
Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.Is it a new Veilguard, boys?! I'm so excited.
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I dont remember using ui option settings to play games like TOEE and Fallout but I think that had more to do with me being a dumb preteen than anything else.
Let me repeat
People back in the 90s/00s (you are not among those) didn't care about any options other than hardware settings
So your argument re: customizing UI "in the 90s" (as a way to defend Avowed from rightful criticism) is moot and fake
Do they have money? That's all advertisers care about.earnest female gamers are more mentally ill and worse failures at life than their male equivalents,
Yeah that's why it's a good place to advertise mainstream entertainment products (movies, TV, video games, etc)Times Square is gormless tourists
Smile dangerously.
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Game has a 80 on Metacritic though.Reviews seem fine
Better than expected
Don't let brainrotted grifters drag it in bad faith
Nobody expected this to be anything better than 7/10 goyslop
George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
Retard, Retard, Decent (said it was "Pretty Darn Good"), Absolute RetardBetter than expected
JuiceHead, MrMattyPlays, FextraLife and GManLives all gave it below-average ratings
Retard, Retard, Decent (said it was "Pretty Darn Good"), Absolute Retard
I miss the functional writing from the 90s and 2000s games.Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.
FTFY.George Ziets,Travis Stout, Eric Fenstermaker,John Gonzalez, Matt MacLean, Tony Evans,and Josh Sawyer were respectable writers.
Aren't they all gone from Obsidian now except Josh? and Josh did not work on Asoyed.George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
He did end up working on it a bit: https://rpgcodex.net/forums/threads...ng-february-18th.134122/page-235#post-9225652Aren't they all gone from Obsidian now except Josh? and Josh did not work on Asoyed.George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
Writing for computer games is drastically different that writing for books or movies. Player can see the same dialogue multiple times, and it needs to be unobtrusive.I miss the functional writing from the 90s and 2000s games.Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.
Hmm interesting one the reviews posted they mention the game start with yoinky sploinky wholesomechungus reddit writing but as the game progresses towards the end it becomes more serious and actually try to present difficult choices.He did end up working on it a bit: https://rpgcodex.net/forums/threads...ng-february-18th.134122/page-235#post-9225652Aren't they all gone from Obsidian now except Josh? and Josh did not work on Asoyed.George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.
As much as I find PoE boring, I at least recognize that the visuals stood out.