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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Camel

Scholar
Joined
Sep 10, 2021
Messages
3,286
Is it a new Veilguard, boys?! I'm so excited.
fwlHIoA.jpeg
 

dutchwench

Educated
Joined
May 21, 2024
Messages
114
Is it a new Veilguard, boys?! I'm so excited.
PoE1&2 used to have proper dialogue for Stoic options and the like. What the fuck is this? One single guy takes a break from gamedev and it all goes to utter shit?
You'd think a guy who made a game about pirates on a ship would know that a captain fucking off as the ship sets sail would be bad news for everyone involved.
 

Brickfrog

Scholar
Joined
Aug 28, 2020
Messages
1,062

Let me repeat

People back in the 90s/00s (you are not among those) didn't care about any options other than hardware settings

So your argument re: customizing UI "in the 90s" (as a way to defend Avowed from rightful criticism) is moot and fake
I dont remember using ui option settings to play games like TOEE and Fallout but I think that had more to do with me being a dumb preteen than anything else.
earnest female gamers are more mentally ill and worse failures at life than their male equivalents,
Do they have money? That's all advertisers care about.
Times Square is gormless tourists
Yeah that's why it's a good place to advertise mainstream entertainment products (movies, TV, video games, etc)
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,258
Location
La Rochelle

Rieser

Scholar
Joined
Oct 10, 2018
Messages
414
Christ, what a mess. Expected but sad anyway. How hard can it be to make a decent RPG. That's all I'm asking for. A decent one. Instead we get the usual garbage.

People like shitting on PoE 2 (valid, by the way) but compared to utter slop like this it's still considerably better and I would much rather play through a third one of those than play this crap at all.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,244
Location
Florida
Retard, Retard, Decent (said it was "Pretty Darn Good"), Absolute Retard

I agree, I hate every single person I mentioned. I didn't mention them because I like them, they're all SJWs. I hate SJWs.

I mentioned them because those types of reviewers are the ones that matter to normie gamers, not any of the ones you mentioned.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
3,286
Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.
I miss the functional writing from the 90s and 2000s games.

George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.
FTFY.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,637
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It was always just Chris Avellone. Nobody else there was that good.
George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.
Aren't they all gone from Obsidian now except Josh? and Josh did not work on Asoyed.
He did end up working on it a bit: https://rpgcodex.net/forums/threads...ng-february-18th.134122/page-235#post-9225652
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,638
And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.

As much as I find PoE boring, I at least recognize that the visuals stood out.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,487
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
From what I see almost 100% of reviews mentions the pros: game is larger than expected, combat feel impactful and visual outstanding.

The cons: small variety of enemies, lack of races for player character, lack of classes and flat companions.

It will be around 80... 82 in metacritic.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,740
Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.
I miss the functional writing from the 90s and 2000s games.
Writing for computer games is drastically different that writing for books or movies. Player can see the same dialogue multiple times, and it needs to be unobtrusive.
Movies and books can have gradation. But, what happens when player knows the story already and just plays it for different ending, or to play it again? Gradation is no longer relevant because player knows the ending, and it can be harmful. Players are typically skipping walls of text by rapid clicking, but they need to read the text of the choices.

Self-educated with talent was quite common writer in 90s, and they had advantage of they were making game because they wanted to play it. (+ theirs inspiration was Rambo, Predator, Star Wars, and great fantasy writers who were full of racism and who were able to describe different worlds as a different worlds. Dune is still awesome book.)
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
999
It was always just Chris Avellone. Nobody else there was that good.
George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.
Aren't they all gone from Obsidian now except Josh? and Josh did not work on Asoyed.
He did end up working on it a bit: https://rpgcodex.net/forums/threads...ng-february-18th.134122/page-235#post-9225652
Hmm interesting one the reviews posted they mention the game start with yoinky sploinky wholesomechungus reddit writing but as the game progresses towards the end it becomes more serious and actually try to present difficult choices.
So if I were to pin point, thats balance man. I don't think he is the retard writing "Smile dangerously" "Unsheates Katana" and so on :lol:
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
999
And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.

As much as I find PoE boring, I at least recognize that the visuals stood out.
Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.
 

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