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Eternity Avowed Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

VerSacrum

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Aug 19, 2023
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But the government seems somewhat inspired by the Holy Roman Empire of the Late Middle ages.
The only vaguely reminiscent thing is the elected ruler
And that's hardly an HRE specific thing tbh.
It isn't, actually it's more similar to the Elective Monarchy practised in Pre-Norman England - as are the titles used (Earls, Thegns)
 

kapisi

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For a fantasy game inspired by real world history, Eora is very well thought out and tied together. Even more so if you consider that there is still no official map of the known world.
 

Zibniyat

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Jun 22, 2014
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Y0ribwE.jpg

The books look nice. Especially the one on the left. When I was young I was too poor to afford such things, now that I am older and not poor I cannot seem to justify purchasing them simply because most games aren't really that good or interesting. So I'd never even read guides or similar. Additionally I prefer playing without the guide, although not always.

Last game for which I was considering spending around 250 dollars for was the new Homeworld game (the RTS), but I didn't and I'm glad now that I did not, simply because the game, compared to Homeworld 2 for example, turned out to be full of decline.

Have you read anything from those guides? Anything in particular that caught your attention? I played only the first POE, and it was pretty mediocre in my opinion, not even worth replays.
 

Fedora Master

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There's a lot of details and ways that things are done in Eora that aren't in other crpg fantasy settings, just read the guidebook and almanac. :)
If the setting doesn't grip the player immediately, or if it isn't at least tolerable, it's shit. Eora is shit.
 

Roguey

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There's a lot of details and ways that things are done in Eora that aren't in other crpg fantasy settings, just read the guidebook and almanac. :)
If the setting doesn't grip the player immediately, or if it isn't at least tolerable, it's shit. Eora is shit.
There was a time when I was excited https://rpgcodex.net/forums/threads/supplementary-materials-cookbook-almanac-guidebook-etc.98022/ https://rpgcodex.net/forums/threads...about-pillars-of-eternity.102386/post-4104802 https://rpgcodex.net/forums/threads...-dream-since-the-beginning.99741/post-3978007

A setting by a robot for robots.
 

almondblight

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Aug 10, 2004
Messages
2,666
And then with the world somewhat similar to the 1600's or so?
1500s

There are flint lock pistols all over the place (and several blunderbuss). Granted, the technology level isn’t particularly coherent either.

Borders are predominantly geographical features until very recently, things like Roman limes were rare

I'm not talking about the lack of a border fence, I'm talking about how Twin Elms feels like it's a Glanfathan city dropped in the middle of the Dyrewood the way it shows up in the game.

But the government seems somewhat inspired by the Holy Roman Empire of the Late Middle ages.
The only vaguely reminiscent thing is the elected ruler
And that's hardly an HRE specific thing tbh.

It’s the most well known European elected monarchy, Sawyer always talks about his love for Darklands (set in the Holy Roman Empire), and Sawyer just released a game set in the Holy Roman Empire himself.
 
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Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Lesson 3: The Gods

The gods of Eora shape life and reincarnation, each representing different aspects of existence. From Woedica's justice to Eothas' light, their influence is vast. Worshippers honor gods tied to their way of life, with divine encounters being the most rare and daunting event a kith could witness in their lifetime.
 

Orange Clock

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Lesson 3: The Gods

The gods of Eora shape life and reincarnation, each representing different aspects of existence. From Woedica's justice to Eothas' light, their influence is vast. Worshippers honor gods tied to their way of life, with divine encounters being the most rare and daunting event a kith could witness in their lifetime.

What always puzzled me with the whole “the gods aren’t real thing”, is that, they are REAL, in a sense, that they do exists, they do have power over the world and people, and most importantly manipulate souls. Does their true nature matters that much when they can erupt a volcano? drop moon? disintegrate your soul?
 

Sherry

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Jan 17, 2017
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Shrine of Compassion

The books look nice. Especially the one on the left. When I was young I was too poor to afford such things, now that I am older and not poor I cannot seem to justify purchasing them simply because most games aren't really that good or interesting. So I'd never even read guides or similar. Additionally I prefer playing without the guide, although not always.

Last game for which I was considering spending around 250 dollars for was the new Homeworld game (the RTS), but I didn't and I'm glad now that I did not, simply because the game, compared to Homeworld 2 for example, turned out to be full of decline.

Have you read anything from those guides? Anything in particular that caught your attention? I played only the first POE, and it was pretty mediocre in my opinion, not even worth replays.
Hi.

Clearly the Collector's Edition Guide for Pillars of Eternity shines more brightly than that of the DEADFIRE guidebook, due to the large mass of knowledge and information you can gleam from it outside of the game. Reading about each class and race was easier to do than sitting down and rolling up character after character, as well as the magical items all listed near the back of the book with their full description, each offering another layer to the already lore heavy world of Eora. The walkthrough was nice as well, with remarks on what skill was required for particular portions.

Volume Two has a lot of history for the region, with the factions which call the DEADFIRE ARCHIPELAGO home, and the differences in architecture, local currency, plus an entire chapter with a detailed timeline of the region you will be exploring. It does not come with a walkthrough, magical item guide, nor offers any information on the dual-class system which was introduced. The volume does well to flesh out and build upon the history of the archipelago from a lore perspective, whereas Volume One details more about the mechanics of the game.

I would purchase a Volume Three on The Living Lands if Dark Horse Comics were once again asked to put one together. They are high quality.

Thanks,
Sherry
 

Fedora Master

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Lesson 3: The Gods

The gods of Eora shape life and reincarnation, each representing different aspects of existence. From Woedica's justice to Eothas' light, their influence is vast. Worshippers honor gods tied to their way of life, with divine encounters being the most rare and daunting event a kith could witness in their lifetime.

What always puzzled me with the whole “the gods aren’t real thing”, is that, they are REAL, in a sense, that they do exists, they do have power over the world and people, and most importantly manipulate souls. Does their true nature matters that much when they can erupt a volcano? drop moon? disintegrate your soul?

It's the primitive (Semitic) view of divinity. A bunch of powerful but ultimately fallible entities that can be out-argued and tricked.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What always puzzled me with the whole “the gods aren’t real thing”, is that, they are REAL, in a sense, that they do exists, they do have power over the world and people, and most importantly manipulate souls. Does their true nature matters that much when they can erupt a volcano? drop moon? disintegrate your soul?

Perhaps it doesn't matter, but for the purpose of the plot what's important is that Thaos and Woedica thought it mattered. Gods that were constructed could also be deconstructed (and indeed Eothas recently appeared to have been destroyed by mortals).

One could argue that the first Pillars game erred in its handling of the Iovara character, who made it seem like the true nature of the gods wasn't just the motive for Woedica's schemes, but also a revolutionary cause worth pursuing in its own right.

It's interesting that Josh Sawyer revisited this theme in Pentiment, but he didn't repeat that there. For the protagonists of Pentiment, the secret of the Tassing church isn't that big of a deal.
 
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Vatnik Wumao
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Oct 2, 2018
Messages
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If you want to be autistic about it, it's mostly a matter of theodicity. Real world gods (but mostly in monotheistic religions I guess) are metaphysically good by their divine essence, created gods like those in Eora are not. Not sure how that issue would apply to real world polytheism though since many (most?) of those faiths didn't portray their deities as embodiments of morality. I guess you could talk about gods being metaphysical embodiments of various phenomena and spheres of activity hence still legitimate compared to Eoran gods - e.g. you want good rulership, you worship the chief deity of the pantheon since he embodies good rulership; meanwhile that doesn't apply to Woedica since a human's notion of good rulership is just as metaphysically relevant as her's (since the essence of Woedica is the same as that of humans given that she's a construct that came about through the distillation of various human beings into a single hivemind).
 

Roguey

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We are now living in a world where Avowed might be the least Woke game released this Feb after Vavra Jewed out.
Avowed: At Least There's No Gay Sex
Don't be so sure. They may have you play match maker again like with Parvati.
Avowed contains realistic violence against intelligent species. It also contains realistic violence against wildlife and fantastical creatures. Vulgar language is used throughout the story containing mature themes, drug and alcohol references, and sexual references. The player may also participate in drug and alcohol use with their companions.

^ no sex. Of course there will be gays.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We are now living in a world where Avowed might be the least Woke game released this Feb after Vavra Jewed out.
Avowed: At Least There's No Gay Sex
Don't be so sure. They may have you play match maker again like with Parvati.
Avowed contains realistic violence against intelligent species. It also contains realistic violence against wildlife and fantastical creatures. Vulgar language is used throughout the story containing mature themes, drug and alcohol references, and sexual references. The player may also participate in drug and alcohol use with their companions.

^ no sex. Of course there will be gays.

Do these count as sex scenes in content ratings?

 

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