There was so little information about Jefferson but every bit made me drool, excepting RTWP which I would gladly put up with if that's what it cost. Exotic setting and NPCs for a CRPG, wrapped in a decent premise for a moral play before those were raped into the ground by careless and insincere overuse in games? From BIS, on one of the rare occasions that those poor fuckers have had, in their professional careers, a chance to really square up and swing?
BIS, and more often than given credit, Obsidian, really have a knack for building on rulesets, too. Maybe not rules always in the interest of PvE balance *cough* but they certainly know how to make rules that are fun to game and the occasional new and intriguing mechanic (or attempt to resurrect one.)
If more had gone right for them - back when they were the money-making division of a grossly mismanaged company, they could be there now to neatly fill the gaps between the narrativist Bioware and the simulationist Bethesda - although I'm not always sure exactly what Bethesda is simulating. Instead they're adrift between publisher and market expectations, pulling weird compromises to stick social systems into plot- (not "story") driven games, and abstracted resolutions into ones with direct control.
Whoever said they're glad it's cancelled is a sick, sick person and I hope when JE Sawyer dies, he finishes becoming the crow comes and gets you. That said, I'm open to enlightenment or debate so please fill me in on what you meant by "Dragon Age"-y design? Maybe if I can hate it, too, I can let go
edit: I trump both the sequel-wishers and fetch-quest-mockers by wishing Anachronox itself hadn't been slowly cancelled for most of its development. But I'm glad they got it into a box.