Would you trust them with a project this important, after the way Kingmaker was released?Yeah, clearly Owlcat is better for that, but... nobody likes upstarts sadly, and they are like that - too good, and too Easter European.
They need to have a relatively bug free release of a large project, before any franchise this big will actually go to them.
It will probably happen after they properly release another couple of games.
Yeah, clearly Owlcat is better for that, but... nobody likes upstarts sadly, and they are like that - too good, and too Easter European.
Would you trust them with a project this important, after the way Kingmaker was released?
Would you trust them with a project this important, after the way Kingmaker was released?
I know that the Codex has a hardon for 100% adapted D&D rules, but if anything, BG games actually showed you can have a good game that doesn't follow the rules 100%. I would say that Larian deserves a chance to at least show what they think on this.I would much rather have a buggy game that faithfully adapts the pen & paper ruleset (that eventually gets patched) than a less buggy game that has very little interest in adapting the ruleset. Larian has talked about adhering to D&D lore, which is very different from adhering to D&D.
Owlcat made a great CRPG, they just released it six months too soon. But they made everyone in their studio play the Kingmaker adventure path and that’s exactly the right way to adapt this kind of property—it’s how BioWare made BG and BG2. You can fix bugs, you can’t really fix bad design choices.
I would argue that a game with that many bugs, implies bad backend programming for tools like quest creators etc. It took Obsidian more than five years to end up with a set of internal tools that minimise bugs of that sort. They have to at least have a proper internal tooling. I am not so sure they do, even by seeing the state of patches after the game was released.True but there is a big difference. You can fix bugs eventually, you can't fix goofy writing, art direction or bad systems.
I agree 100%. The "press" would also mention that it was made by a company that got "middle of the pack" reviews and a buggy game, and it would completely deflate the effect that the game has now, when Larian was announced to be making it.I think it was first and last time with mess like this, or their next game wont sell at all because everybody will be waiting for major patching.
It already can cut down sales of their future games.
I know that the Codex has a hardon for 100% adapted D&D rules, but if anything, BG games actually showed you can have a good game that doesn't follow the rules 100%. I would say that Larian deserves a chance to at least show what they think on this.
The (possible) turn-based combat is already huge incline, and don't forget that tabletop rules don't necessarily fit well with computer games.
That's the largest issue, I think. We really have nothing to go on. If anything, DoS 2 showed that people will buy and play fairly hardcore Rpgs, if the whole package is compelling enough.But given what we have to go on right now, at a time in the dev cycle where we're always overanalysing scraps of info and deciding it will be shit, it's not surprising to see some of the reaction imo.