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Preview Baldur's Gate 3 Gameplay Reveal, Previews and Interviews

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
In this interview they are claiming that the game will have no day/night cycle at all.

https://wccftech.com/baldurs-gate-3-pax-east-interview-listening-to-fan-feedback-adding-raytracing/

Honestly this is the first thing I'm genuinely pissed about. I don't even want to hear the justifications about how it's a costly feature.

They are blowing basically unlimited budget on this goddamn production, I'm sure they could have spared a percentage of the budget to account for that.
It would also be a long term investment, as they'd be able to recycle the tech (variable lighting, time passing, scheduling, etc) for each of their subsequent titles, in some form.

What gets me is that they cut features like this, hand-placed items and item artwork, UI investment etc and then blow a trillion bucks on hours and hours of voice acting for their shitty generic dialogue.

Voiced characters - one of the four horsemen of the RPG apocalypse
 

Dedup

Augur
Joined
Jan 1, 2013
Messages
146
In this interview they are claiming that the game will have no day/night cycle at all.

https://wccftech.com/baldurs-gate-3-pax-east-interview-listening-to-fan-feedback-adding-raytracing/

Honestly this is the first thing I'm genuinely pissed about. I don't even want to hear the justifications about how it's a costly feature.

They are blowing basically unlimited budget on this goddamn production, I'm sure they could have spared a percentage of the budget to account for that.
It would also be a long term investment, as they'd be able to recycle the tech (variable lighting, time passing, scheduling, etc) for each of their subsequent titles, in some form.

The thing that really kills me about this is that their first RPG, Divine Divinity, had a day/night cycle.
 
Joined
Sep 7, 2013
Messages
6,332
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
They are blowing basically unlimited budget on this goddamn production, I'm sure they could have spared a percentage of the budget to account for that.
.

Really doubt that. WotC is extremely stingy, or perhaps, Hasbro is extremely stingy when it comes to financing third party usage of WotC licenses.
 
Joined
Jun 6, 2010
Messages
2,394
Location
Milan, Italy
WoTC is not funding BG3 to any extent.
They are just giving Larian permission to work with the IP.

What gets me is that they cut features like this, hand-placed items and item artwork, UI investment etc and then blow a trillion bucks on hours and hours of voice acting for their shitty generic dialogue.

Voiced characters - one of the four horsemen of the RPG apocalypse
Just for the record, unique and hand-placed itemization is confiermed to be a thing for this game.
Still, while it's a great news in itself I have faith in Larian to screw it to some extent.
It wouldn't be a Larian game without dreadful itemization, after all.
 
Joined
Sep 7, 2013
Messages
6,332
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
WoTC is not funding BG3 to any extent.
They are just giving Larian permission to work with the IP.

What gets me is that they cut features like this, hand-placed items and item artwork, UI investment etc and then blow a trillion bucks on hours and hours of voice acting for their shitty generic dialogue.

Voiced characters - one of the four horsemen of the RPG apocalypse
Just for the record, unique and hand-placed itemization is confiermed to be a thing for this game.
Still, while it's a great news in itself I have faith in Larian to screw it to some extent.
It wouldn't be a Larian game without dreadful itemization, after all.

... well, then the budget is anything *but* unlimited. It is limited to whatever Larian has or can drum up.

Classic WotC.
 

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